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Allocate redstone component handlers upfront

This commit is contained in:
peterbell10
2017-07-15 03:09:55 +01:00
committed by Lukas Pioch
parent 167c4bf2e6
commit 60dfaa0967
25 changed files with 292 additions and 328 deletions

View File

@@ -13,32 +13,31 @@ class cRedstoneRepeaterHandler : public cRedstoneHandler
typedef cRedstoneHandler super;
public:
cRedstoneRepeaterHandler(cWorld & a_World) :
super(a_World)
{
}
inline static bool IsOn(BLOCKTYPE a_Block)
{
return (a_Block == E_BLOCK_REDSTONE_REPEATER_ON);
}
virtual unsigned char GetPowerDeliveredToPosition(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const Vector3i & a_QueryPosition, BLOCKTYPE a_QueryBlockType) override
virtual unsigned char GetPowerDeliveredToPosition(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const Vector3i & a_QueryPosition, BLOCKTYPE a_QueryBlockType) const override
{
return (a_QueryPosition == (a_Position + cBlockRedstoneRepeaterHandler::GetFrontCoordinateOffset(a_Meta))) ? GetPowerLevel(a_Position, a_BlockType, a_Meta) : 0;
return (
(a_QueryPosition == (a_Position + cBlockRedstoneRepeaterHandler::GetFrontCoordinateOffset(a_Meta))) ?
GetPowerLevel(a_World, a_Position, a_BlockType, a_Meta) : 0
);
}
virtual unsigned char GetPowerLevel(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) override
virtual unsigned char GetPowerLevel(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override
{
UNUSED(a_World);
UNUSED(a_Position);
UNUSED(a_Meta);
return IsOn(a_BlockType) ? 15 : 0;
}
virtual cVector3iArray Update(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) override
virtual cVector3iArray Update(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) const override
{
// LOGD("Evaluating loopy the repeater (%d %d %d)", a_Position.x, a_Position.y, a_Position.z);
auto Data = static_cast<cIncrementalRedstoneSimulator *>(m_World.GetRedstoneSimulator())->GetChunkData();
auto Data = static_cast<cIncrementalRedstoneSimulator *>(a_World.GetRedstoneSimulator())->GetChunkData();
auto DelayInfo = Data->GetMechanismDelayInfo(a_Position);
if (DelayInfo == nullptr)
@@ -57,7 +56,7 @@ public:
if (DelayTicks == 0)
{
m_World.SetBlock(a_Position.x, a_Position.y, a_Position.z, ShouldPowerOn ? E_BLOCK_REDSTONE_REPEATER_ON : E_BLOCK_REDSTONE_REPEATER_OFF, a_Meta);
a_World.SetBlock(a_Position.x, a_Position.y, a_Position.z, ShouldPowerOn ? E_BLOCK_REDSTONE_REPEATER_ON : E_BLOCK_REDSTONE_REPEATER_OFF, a_Meta);
Data->m_MechanismDelays.erase(a_Position);
return cVector3iArray{ cBlockRedstoneRepeaterHandler::GetFrontCoordinateOffset(a_Meta) + a_Position };
}
@@ -66,7 +65,7 @@ public:
return {};
}
virtual cVector3iArray GetValidSourcePositions(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) override
virtual cVector3iArray GetValidSourcePositions(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override
{
return { cBlockRedstoneRepeaterHandler::GetRearCoordinateOffset(a_Meta) + a_Position };
}