Allocate redstone component handlers upfront
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@@ -13,32 +13,31 @@ class cRedstoneRepeaterHandler : public cRedstoneHandler
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typedef cRedstoneHandler super;
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public:
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cRedstoneRepeaterHandler(cWorld & a_World) :
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super(a_World)
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{
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}
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inline static bool IsOn(BLOCKTYPE a_Block)
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{
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return (a_Block == E_BLOCK_REDSTONE_REPEATER_ON);
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}
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virtual unsigned char GetPowerDeliveredToPosition(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const Vector3i & a_QueryPosition, BLOCKTYPE a_QueryBlockType) override
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virtual unsigned char GetPowerDeliveredToPosition(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const Vector3i & a_QueryPosition, BLOCKTYPE a_QueryBlockType) const override
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{
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return (a_QueryPosition == (a_Position + cBlockRedstoneRepeaterHandler::GetFrontCoordinateOffset(a_Meta))) ? GetPowerLevel(a_Position, a_BlockType, a_Meta) : 0;
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return (
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(a_QueryPosition == (a_Position + cBlockRedstoneRepeaterHandler::GetFrontCoordinateOffset(a_Meta))) ?
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GetPowerLevel(a_World, a_Position, a_BlockType, a_Meta) : 0
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);
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}
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virtual unsigned char GetPowerLevel(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) override
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virtual unsigned char GetPowerLevel(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override
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{
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UNUSED(a_World);
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UNUSED(a_Position);
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UNUSED(a_Meta);
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return IsOn(a_BlockType) ? 15 : 0;
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}
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virtual cVector3iArray Update(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) override
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virtual cVector3iArray Update(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) const override
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{
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// LOGD("Evaluating loopy the repeater (%d %d %d)", a_Position.x, a_Position.y, a_Position.z);
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auto Data = static_cast<cIncrementalRedstoneSimulator *>(m_World.GetRedstoneSimulator())->GetChunkData();
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auto Data = static_cast<cIncrementalRedstoneSimulator *>(a_World.GetRedstoneSimulator())->GetChunkData();
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auto DelayInfo = Data->GetMechanismDelayInfo(a_Position);
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if (DelayInfo == nullptr)
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@@ -57,7 +56,7 @@ public:
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if (DelayTicks == 0)
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{
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m_World.SetBlock(a_Position.x, a_Position.y, a_Position.z, ShouldPowerOn ? E_BLOCK_REDSTONE_REPEATER_ON : E_BLOCK_REDSTONE_REPEATER_OFF, a_Meta);
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a_World.SetBlock(a_Position.x, a_Position.y, a_Position.z, ShouldPowerOn ? E_BLOCK_REDSTONE_REPEATER_ON : E_BLOCK_REDSTONE_REPEATER_OFF, a_Meta);
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Data->m_MechanismDelays.erase(a_Position);
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return cVector3iArray{ cBlockRedstoneRepeaterHandler::GetFrontCoordinateOffset(a_Meta) + a_Position };
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}
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@@ -66,7 +65,7 @@ public:
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return {};
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}
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virtual cVector3iArray GetValidSourcePositions(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) override
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virtual cVector3iArray GetValidSourcePositions(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override
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{
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return { cBlockRedstoneRepeaterHandler::GetRearCoordinateOffset(a_Meta) + a_Position };
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}
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