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Allocate redstone component handlers upfront

This commit is contained in:
peterbell10
2017-07-15 03:09:55 +01:00
committed by Lukas Pioch
parent 167c4bf2e6
commit 60dfaa0967
25 changed files with 292 additions and 328 deletions

View File

@@ -13,12 +13,7 @@ class cRedstoneComparatorHandler : public cRedstoneHandler
typedef cRedstoneHandler super;
public:
cRedstoneComparatorHandler(cWorld & a_World) :
super(a_World)
{
}
unsigned char GetFrontPowerLevel(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, unsigned char a_HighestSidePowerLevel, unsigned char a_HighestRearPowerLevel)
unsigned char GetFrontPowerLevel(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, unsigned char a_HighestSidePowerLevel, unsigned char a_HighestRearPowerLevel) const
{
if (cBlockComparatorHandler::IsInSubtractionMode(a_Meta))
{
@@ -32,15 +27,19 @@ public:
}
}
virtual unsigned char GetPowerDeliveredToPosition(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const Vector3i & a_QueryPosition, BLOCKTYPE a_QueryBlockType) override
virtual unsigned char GetPowerDeliveredToPosition(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const Vector3i & a_QueryPosition, BLOCKTYPE a_QueryBlockType) const override
{
UNUSED(a_QueryPosition);
UNUSED(a_QueryBlockType);
auto ChunkData = static_cast<cIncrementalRedstoneSimulator *>(a_World.GetRedstoneSimulator())->GetChunkData();
return (cBlockComparatorHandler::GetFrontCoordinate(a_Position, a_Meta & 0x3) == a_QueryPosition) ? static_cast<cIncrementalRedstoneSimulator *>(m_World.GetRedstoneSimulator())->GetChunkData()->GetCachedPowerData(a_Position).PowerLevel : 0;
return (
(cBlockComparatorHandler::GetFrontCoordinate(a_Position, a_Meta & 0x3) == a_QueryPosition) ?
ChunkData->GetCachedPowerData(a_Position).PowerLevel : 0
);
}
virtual unsigned char GetPowerLevel(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) override
virtual unsigned char GetPowerLevel(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override
{
UNUSED(a_Position);
UNUSED(a_BlockType);
@@ -77,36 +76,33 @@ public:
} CCB;
auto RearCoordinate = cBlockComparatorHandler::GetRearCoordinate(a_Position, a_Meta & 0x3);
m_World.DoWithBlockEntityAt(RearCoordinate.x, RearCoordinate.y, RearCoordinate.z, CCB);
a_World.DoWithBlockEntityAt(RearCoordinate.x, RearCoordinate.y, RearCoordinate.z, CCB);
auto RearPower = CCB.m_SignalStrength;
auto RearType = a_World.GetBlock(RearCoordinate);
auto PotentialSourceHandler = cIncrementalRedstoneSimulator::CreateComponent(m_World, m_World.GetBlock(RearCoordinate), static_cast<cIncrementalRedstoneSimulator *>(m_World.GetRedstoneSimulator())->GetChunkData());
auto PotentialSourceHandler = cIncrementalRedstoneSimulator::GetComponentHandler(RearType);
if (PotentialSourceHandler != nullptr)
{
BLOCKTYPE Type;
NIBBLETYPE Meta;
if (m_World.GetBlockTypeMeta(RearCoordinate.x, RearCoordinate.y, RearCoordinate.z, Type, Meta))
{
RearPower = std::max(CCB.m_SignalStrength, PotentialSourceHandler->GetPowerDeliveredToPosition(RearCoordinate, Type, Meta, a_Position, a_BlockType));
}
NIBBLETYPE RearMeta = a_World.GetBlockMeta(RearCoordinate);
RearPower = std::max(CCB.m_SignalStrength, PotentialSourceHandler->GetPowerDeliveredToPosition(a_World, RearCoordinate, RearType, RearMeta, a_Position, a_BlockType));
}
return RearPower;
}
virtual cVector3iArray Update(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) override
virtual cVector3iArray Update(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) const override
{
// Note that a_PoweringData here contains the maximum * side * power level, as specified by GetValidSourcePositions
// LOGD("Evaluating ALU the comparator (%d %d %d)", a_Position.x, a_Position.y, a_Position.z);
auto Data = static_cast<cIncrementalRedstoneSimulator *>(m_World.GetRedstoneSimulator())->GetChunkData();
auto Data = static_cast<cIncrementalRedstoneSimulator *>(a_World.GetRedstoneSimulator())->GetChunkData();
auto DelayInfo = Data->GetMechanismDelayInfo(a_Position);
// Delay is used here to prevent an infinite loop (#3168)
if (DelayInfo == nullptr)
{
auto RearPower = GetPowerLevel(a_Position, a_BlockType, a_Meta);
auto FrontPower = GetFrontPowerLevel(a_Position, a_BlockType, a_Meta, a_PoweringData.PowerLevel, RearPower);
auto PreviousFrontPower = static_cast<cIncrementalRedstoneSimulator *>(m_World.GetRedstoneSimulator())->GetChunkData()->ExchangeUpdateOncePowerData(a_Position, PoweringData(a_PoweringData.PoweringBlock, FrontPower));
auto RearPower = GetPowerLevel(a_World, a_Position, a_BlockType, a_Meta);
auto FrontPower = GetFrontPowerLevel(a_World, a_Position, a_BlockType, a_Meta, a_PoweringData.PowerLevel, RearPower);
auto PreviousFrontPower = Data->ExchangeUpdateOncePowerData(a_Position, PoweringData(a_PoweringData.PoweringBlock, FrontPower));
bool ShouldBeOn = (RearPower > 0); // Provide visual indication by examining * rear * power level
bool ShouldUpdate = (FrontPower != PreviousFrontPower.PowerLevel); // "Business logic" (:P) - determine by examining *side* power levels
@@ -124,7 +120,7 @@ public:
if (DelayTicks == 0)
{
m_World.SetBlockMeta(a_Position, ShouldPowerOn ? (a_Meta | 0x8) : (a_Meta & 0x7));
a_World.SetBlockMeta(a_Position, ShouldPowerOn ? (a_Meta | 0x8) : (a_Meta & 0x7));
Data->m_MechanismDelays.erase(a_Position);
// Assume that an update (to front power) is needed.
@@ -138,8 +134,9 @@ public:
return {};
}
virtual cVector3iArray GetValidSourcePositions(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) override
virtual cVector3iArray GetValidSourcePositions(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override
{
UNUSED(a_World);
UNUSED(a_BlockType);
return cVector3iArray {cBlockComparatorHandler::GetSideCoordinate(a_Position, a_Meta & 0x3, false), cBlockComparatorHandler::GetSideCoordinate(a_Position, a_Meta & 0x3, true)};
}