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Allocate redstone component handlers upfront

This commit is contained in:
peterbell10
2017-07-15 03:09:55 +01:00
committed by Lukas Pioch
parent 167c4bf2e6
commit 60dfaa0967
25 changed files with 292 additions and 328 deletions

View File

@@ -13,13 +13,9 @@ class cPistonHandler : public cRedstoneHandler
typedef cRedstoneHandler super;
public:
cPistonHandler(cWorld & a_World) :
super(a_World)
{
}
virtual unsigned char GetPowerDeliveredToPosition(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const Vector3i & a_QueryPosition, BLOCKTYPE a_QueryBlockType) override
virtual unsigned char GetPowerDeliveredToPosition(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const Vector3i & a_QueryPosition, BLOCKTYPE a_QueryBlockType) const override
{
UNUSED(a_World);
UNUSED(a_Position);
UNUSED(a_BlockType);
UNUSED(a_Meta);
@@ -28,18 +24,19 @@ public:
return 0;
}
virtual unsigned char GetPowerLevel(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) override
virtual unsigned char GetPowerLevel(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override
{
UNUSED(a_World);
UNUSED(a_Position);
UNUSED(a_BlockType);
UNUSED(a_Meta);
return 0;
}
virtual cVector3iArray Update(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) override
virtual cVector3iArray Update(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) const override
{
// LOGD("Evaluating pisty the piston (%d %d %d)", a_Position.x, a_Position.y, a_Position.z);
auto Data = static_cast<cIncrementalRedstoneSimulator *>(m_World.GetRedstoneSimulator())->GetChunkData();
auto Data = static_cast<cIncrementalRedstoneSimulator *>(a_World.GetRedstoneSimulator())->GetChunkData();
auto DelayInfo = Data->GetMechanismDelayInfo(a_Position);
// Delay is used here to prevent an infinite loop (#3168)
@@ -61,11 +58,11 @@ public:
{
if (ShouldBeExtended)
{
cBlockPistonHandler::ExtendPiston(a_Position, &m_World);
cBlockPistonHandler::ExtendPiston(a_Position, a_World);
}
else
{
cBlockPistonHandler::RetractPiston(a_Position, &m_World);
cBlockPistonHandler::RetractPiston(a_Position, a_World);
}
Data->m_MechanismDelays.erase(a_Position);
@@ -75,8 +72,9 @@ public:
return {};
}
virtual cVector3iArray GetValidSourcePositions(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) override
virtual cVector3iArray GetValidSourcePositions(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override
{
UNUSED(a_World);
UNUSED(a_BlockType);
auto PositionsOffset = GetRelativeAdjacents();