1
0

Allocate redstone component handlers upfront

This commit is contained in:
peterbell10
2017-07-15 03:09:55 +01:00
committed by Lukas Pioch
parent 167c4bf2e6
commit 60dfaa0967
25 changed files with 292 additions and 328 deletions

View File

@@ -29,25 +29,48 @@
const cRedstoneHandler * cIncrementalRedstoneSimulator::GetComponentHandler(BLOCKTYPE a_BlockType)
{
struct sComponents:
public std::array<std::unique_ptr<cRedstoneHandler>, 256>
{
sComponents()
{
for (size_t i = 0; i != 256; ++i)
{
(*this)[i] = cIncrementalRedstoneSimulator::CreateComponent(static_cast<BLOCKTYPE>(i));
}
}
};
std::unique_ptr<cRedstoneHandler> cIncrementalRedstoneSimulator::CreateComponent(cWorld & a_World, BLOCKTYPE a_BlockType, cIncrementalRedstoneSimulatorChunkData * a_Data)
static sComponents Components;
return Components[a_BlockType].get();
}
std::unique_ptr<cRedstoneHandler> cIncrementalRedstoneSimulator::CreateComponent(BLOCKTYPE a_BlockType)
{
switch (a_BlockType)
{
case E_BLOCK_ACTIVATOR_RAIL:
case E_BLOCK_DETECTOR_RAIL:
case E_BLOCK_POWERED_RAIL: return cpp14::make_unique<cPoweredRailHandler>(a_World);
case E_BLOCK_POWERED_RAIL: return cpp14::make_unique<cPoweredRailHandler>();
case E_BLOCK_ACTIVE_COMPARATOR:
case E_BLOCK_INACTIVE_COMPARATOR: return cpp14::make_unique<cRedstoneComparatorHandler>(a_World);
case E_BLOCK_INACTIVE_COMPARATOR: return cpp14::make_unique<cRedstoneComparatorHandler>();
case E_BLOCK_DISPENSER:
case E_BLOCK_DROPPER: return cpp14::make_unique<cDropSpenserHandler>(a_World);
case E_BLOCK_DROPPER: return cpp14::make_unique<cDropSpenserHandler>();
case E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE:
case E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE:
case E_BLOCK_STONE_PRESSURE_PLATE:
case E_BLOCK_WOODEN_PRESSURE_PLATE: return cpp14::make_unique<cPressurePlateHandler>(a_World);
case E_BLOCK_WOODEN_PRESSURE_PLATE: return cpp14::make_unique<cPressurePlateHandler>();
case E_BLOCK_ACACIA_FENCE_GATE:
case E_BLOCK_BIRCH_FENCE_GATE:
@@ -56,41 +79,41 @@ std::unique_ptr<cRedstoneHandler> cIncrementalRedstoneSimulator::CreateComponent
case E_BLOCK_IRON_TRAPDOOR:
case E_BLOCK_JUNGLE_FENCE_GATE:
case E_BLOCK_SPRUCE_FENCE_GATE:
case E_BLOCK_TRAPDOOR: return cpp14::make_unique<cSmallGateHandler>(a_World);
case E_BLOCK_TRAPDOOR: return cpp14::make_unique<cSmallGateHandler>();
case E_BLOCK_REDSTONE_LAMP_OFF:
case E_BLOCK_REDSTONE_LAMP_ON: return cpp14::make_unique<cRedstoneLampHandler>(a_World);
case E_BLOCK_REDSTONE_LAMP_ON: return cpp14::make_unique<cRedstoneLampHandler>();
case E_BLOCK_REDSTONE_REPEATER_OFF:
case E_BLOCK_REDSTONE_REPEATER_ON: return cpp14::make_unique<cRedstoneRepeaterHandler>(a_World);
case E_BLOCK_REDSTONE_REPEATER_ON: return cpp14::make_unique<cRedstoneRepeaterHandler>();
case E_BLOCK_REDSTONE_TORCH_OFF:
case E_BLOCK_REDSTONE_TORCH_ON: return cpp14::make_unique<cRedstoneTorchHandler>(a_World);
case E_BLOCK_REDSTONE_TORCH_ON: return cpp14::make_unique<cRedstoneTorchHandler>();
case E_BLOCK_PISTON:
case E_BLOCK_STICKY_PISTON: return cpp14::make_unique<cPistonHandler>(a_World);
case E_BLOCK_STICKY_PISTON: return cpp14::make_unique<cPistonHandler>();
case E_BLOCK_LEVER:
case E_BLOCK_STONE_BUTTON:
case E_BLOCK_WOODEN_BUTTON: return cpp14::make_unique<cRedstoneToggleHandler>(a_World);
case E_BLOCK_WOODEN_BUTTON: return cpp14::make_unique<cRedstoneToggleHandler>();
case E_BLOCK_BLOCK_OF_REDSTONE: return cpp14::make_unique<cRedstoneBlockHandler>(a_World);
case E_BLOCK_COMMAND_BLOCK: return cpp14::make_unique<cCommandBlockHandler>(a_World);
case E_BLOCK_NOTE_BLOCK: return cpp14::make_unique<cNoteBlockHandler>(a_World);
case E_BLOCK_REDSTONE_WIRE: return cpp14::make_unique<cRedstoneWireHandler>(a_World);
case E_BLOCK_TNT: return cpp14::make_unique<cTNTHandler>(a_World);
case E_BLOCK_TRAPPED_CHEST: return cpp14::make_unique<cTrappedChestHandler>(a_World);
case E_BLOCK_TRIPWIRE_HOOK: return cpp14::make_unique<cTripwireHookHandler>(a_World);
case E_BLOCK_BLOCK_OF_REDSTONE: return cpp14::make_unique<cRedstoneBlockHandler>();
case E_BLOCK_COMMAND_BLOCK: return cpp14::make_unique<cCommandBlockHandler>();
case E_BLOCK_NOTE_BLOCK: return cpp14::make_unique<cNoteBlockHandler>();
case E_BLOCK_REDSTONE_WIRE: return cpp14::make_unique<cRedstoneWireHandler>();
case E_BLOCK_TNT: return cpp14::make_unique<cTNTHandler>();
case E_BLOCK_TRAPPED_CHEST: return cpp14::make_unique<cTrappedChestHandler>();
case E_BLOCK_TRIPWIRE_HOOK: return cpp14::make_unique<cTripwireHookHandler>();
default:
{
if (cBlockDoorHandler::IsDoorBlockType(a_BlockType))
{
return cpp14::make_unique<cDoorHandler>(a_World);
return cpp14::make_unique<cDoorHandler>();
}
if (cBlockInfo::FullyOccupiesVoxel(a_BlockType))
{
return cpp14::make_unique<cSolidBlockHandler>(a_World);
return cpp14::make_unique<cSolidBlockHandler>();
}
return nullptr;
}
@@ -129,7 +152,7 @@ void cIncrementalRedstoneSimulator::Simulate(float a_dt)
continue;
}
auto CurrentHandler = cIncrementalRedstoneSimulator::CreateComponent(m_World, CurrentBlock, &m_Data);
auto CurrentHandler = GetComponentHandler(CurrentBlock);
if (CurrentHandler == nullptr) // Block at CurrentPosition doesn't have a corresponding redstone handler
{
// Clean up cached PowerData for CurrentPosition
@@ -139,7 +162,7 @@ void cIncrementalRedstoneSimulator::Simulate(float a_dt)
}
cRedstoneHandler::PoweringData Power;
for (const auto & Location : CurrentHandler->GetValidSourcePositions(CurrentLocation, CurrentBlock, CurrentMeta))
for (const auto & Location : CurrentHandler->GetValidSourcePositions(m_World, CurrentLocation, CurrentBlock, CurrentMeta))
{
if (!cChunk::IsValidHeight(Location.y))
{
@@ -149,18 +172,18 @@ void cIncrementalRedstoneSimulator::Simulate(float a_dt)
NIBBLETYPE PotentialMeta;
m_World.GetBlockTypeMeta(Location.x, Location.y, Location.z, PotentialBlock, PotentialMeta);
auto PotentialSourceHandler = cIncrementalRedstoneSimulator::CreateComponent(m_World, PotentialBlock, &m_Data);
auto PotentialSourceHandler = GetComponentHandler(PotentialBlock);
if (PotentialSourceHandler == nullptr)
{
continue;
}
decltype(Power) PotentialPower(PotentialBlock, PotentialSourceHandler->GetPowerDeliveredToPosition(Location, PotentialBlock, PotentialMeta, CurrentLocation, CurrentBlock));
decltype(Power) PotentialPower(PotentialBlock, PotentialSourceHandler->GetPowerDeliveredToPosition(m_World, Location, PotentialBlock, PotentialMeta, CurrentLocation, CurrentBlock));
Power = std::max(Power, PotentialPower);
}
// Inform the handler to update
cVector3iArray Updates = CurrentHandler->Update(CurrentLocation, CurrentBlock, CurrentMeta, Power);
cVector3iArray Updates = CurrentHandler->Update(m_World, CurrentLocation, CurrentBlock, CurrentMeta, Power);
WorkQueue.insert(WorkQueue.end(), Updates.begin(), Updates.end());
if (IsAlwaysTicked(CurrentBlock))