Allocate redstone component handlers upfront
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@@ -29,25 +29,48 @@
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const cRedstoneHandler * cIncrementalRedstoneSimulator::GetComponentHandler(BLOCKTYPE a_BlockType)
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{
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struct sComponents:
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public std::array<std::unique_ptr<cRedstoneHandler>, 256>
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{
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sComponents()
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{
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for (size_t i = 0; i != 256; ++i)
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{
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(*this)[i] = cIncrementalRedstoneSimulator::CreateComponent(static_cast<BLOCKTYPE>(i));
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}
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}
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};
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std::unique_ptr<cRedstoneHandler> cIncrementalRedstoneSimulator::CreateComponent(cWorld & a_World, BLOCKTYPE a_BlockType, cIncrementalRedstoneSimulatorChunkData * a_Data)
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static sComponents Components;
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return Components[a_BlockType].get();
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}
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std::unique_ptr<cRedstoneHandler> cIncrementalRedstoneSimulator::CreateComponent(BLOCKTYPE a_BlockType)
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{
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switch (a_BlockType)
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{
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case E_BLOCK_ACTIVATOR_RAIL:
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case E_BLOCK_DETECTOR_RAIL:
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case E_BLOCK_POWERED_RAIL: return cpp14::make_unique<cPoweredRailHandler>(a_World);
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case E_BLOCK_POWERED_RAIL: return cpp14::make_unique<cPoweredRailHandler>();
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case E_BLOCK_ACTIVE_COMPARATOR:
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case E_BLOCK_INACTIVE_COMPARATOR: return cpp14::make_unique<cRedstoneComparatorHandler>(a_World);
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case E_BLOCK_INACTIVE_COMPARATOR: return cpp14::make_unique<cRedstoneComparatorHandler>();
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case E_BLOCK_DISPENSER:
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case E_BLOCK_DROPPER: return cpp14::make_unique<cDropSpenserHandler>(a_World);
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case E_BLOCK_DROPPER: return cpp14::make_unique<cDropSpenserHandler>();
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case E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE:
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case E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE:
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case E_BLOCK_STONE_PRESSURE_PLATE:
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case E_BLOCK_WOODEN_PRESSURE_PLATE: return cpp14::make_unique<cPressurePlateHandler>(a_World);
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case E_BLOCK_WOODEN_PRESSURE_PLATE: return cpp14::make_unique<cPressurePlateHandler>();
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case E_BLOCK_ACACIA_FENCE_GATE:
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case E_BLOCK_BIRCH_FENCE_GATE:
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@@ -56,41 +79,41 @@ std::unique_ptr<cRedstoneHandler> cIncrementalRedstoneSimulator::CreateComponent
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case E_BLOCK_IRON_TRAPDOOR:
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case E_BLOCK_JUNGLE_FENCE_GATE:
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case E_BLOCK_SPRUCE_FENCE_GATE:
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case E_BLOCK_TRAPDOOR: return cpp14::make_unique<cSmallGateHandler>(a_World);
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case E_BLOCK_TRAPDOOR: return cpp14::make_unique<cSmallGateHandler>();
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case E_BLOCK_REDSTONE_LAMP_OFF:
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case E_BLOCK_REDSTONE_LAMP_ON: return cpp14::make_unique<cRedstoneLampHandler>(a_World);
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case E_BLOCK_REDSTONE_LAMP_ON: return cpp14::make_unique<cRedstoneLampHandler>();
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case E_BLOCK_REDSTONE_REPEATER_OFF:
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case E_BLOCK_REDSTONE_REPEATER_ON: return cpp14::make_unique<cRedstoneRepeaterHandler>(a_World);
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case E_BLOCK_REDSTONE_REPEATER_ON: return cpp14::make_unique<cRedstoneRepeaterHandler>();
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case E_BLOCK_REDSTONE_TORCH_OFF:
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case E_BLOCK_REDSTONE_TORCH_ON: return cpp14::make_unique<cRedstoneTorchHandler>(a_World);
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case E_BLOCK_REDSTONE_TORCH_ON: return cpp14::make_unique<cRedstoneTorchHandler>();
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case E_BLOCK_PISTON:
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case E_BLOCK_STICKY_PISTON: return cpp14::make_unique<cPistonHandler>(a_World);
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case E_BLOCK_STICKY_PISTON: return cpp14::make_unique<cPistonHandler>();
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case E_BLOCK_LEVER:
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case E_BLOCK_STONE_BUTTON:
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case E_BLOCK_WOODEN_BUTTON: return cpp14::make_unique<cRedstoneToggleHandler>(a_World);
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case E_BLOCK_WOODEN_BUTTON: return cpp14::make_unique<cRedstoneToggleHandler>();
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case E_BLOCK_BLOCK_OF_REDSTONE: return cpp14::make_unique<cRedstoneBlockHandler>(a_World);
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case E_BLOCK_COMMAND_BLOCK: return cpp14::make_unique<cCommandBlockHandler>(a_World);
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case E_BLOCK_NOTE_BLOCK: return cpp14::make_unique<cNoteBlockHandler>(a_World);
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case E_BLOCK_REDSTONE_WIRE: return cpp14::make_unique<cRedstoneWireHandler>(a_World);
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case E_BLOCK_TNT: return cpp14::make_unique<cTNTHandler>(a_World);
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case E_BLOCK_TRAPPED_CHEST: return cpp14::make_unique<cTrappedChestHandler>(a_World);
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case E_BLOCK_TRIPWIRE_HOOK: return cpp14::make_unique<cTripwireHookHandler>(a_World);
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case E_BLOCK_BLOCK_OF_REDSTONE: return cpp14::make_unique<cRedstoneBlockHandler>();
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case E_BLOCK_COMMAND_BLOCK: return cpp14::make_unique<cCommandBlockHandler>();
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case E_BLOCK_NOTE_BLOCK: return cpp14::make_unique<cNoteBlockHandler>();
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case E_BLOCK_REDSTONE_WIRE: return cpp14::make_unique<cRedstoneWireHandler>();
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case E_BLOCK_TNT: return cpp14::make_unique<cTNTHandler>();
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case E_BLOCK_TRAPPED_CHEST: return cpp14::make_unique<cTrappedChestHandler>();
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case E_BLOCK_TRIPWIRE_HOOK: return cpp14::make_unique<cTripwireHookHandler>();
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default:
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{
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if (cBlockDoorHandler::IsDoorBlockType(a_BlockType))
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{
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return cpp14::make_unique<cDoorHandler>(a_World);
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return cpp14::make_unique<cDoorHandler>();
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}
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if (cBlockInfo::FullyOccupiesVoxel(a_BlockType))
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{
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return cpp14::make_unique<cSolidBlockHandler>(a_World);
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return cpp14::make_unique<cSolidBlockHandler>();
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}
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return nullptr;
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}
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@@ -129,7 +152,7 @@ void cIncrementalRedstoneSimulator::Simulate(float a_dt)
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continue;
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}
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auto CurrentHandler = cIncrementalRedstoneSimulator::CreateComponent(m_World, CurrentBlock, &m_Data);
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auto CurrentHandler = GetComponentHandler(CurrentBlock);
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if (CurrentHandler == nullptr) // Block at CurrentPosition doesn't have a corresponding redstone handler
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{
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// Clean up cached PowerData for CurrentPosition
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@@ -139,7 +162,7 @@ void cIncrementalRedstoneSimulator::Simulate(float a_dt)
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}
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cRedstoneHandler::PoweringData Power;
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for (const auto & Location : CurrentHandler->GetValidSourcePositions(CurrentLocation, CurrentBlock, CurrentMeta))
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for (const auto & Location : CurrentHandler->GetValidSourcePositions(m_World, CurrentLocation, CurrentBlock, CurrentMeta))
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{
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if (!cChunk::IsValidHeight(Location.y))
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{
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@@ -149,18 +172,18 @@ void cIncrementalRedstoneSimulator::Simulate(float a_dt)
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NIBBLETYPE PotentialMeta;
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m_World.GetBlockTypeMeta(Location.x, Location.y, Location.z, PotentialBlock, PotentialMeta);
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auto PotentialSourceHandler = cIncrementalRedstoneSimulator::CreateComponent(m_World, PotentialBlock, &m_Data);
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auto PotentialSourceHandler = GetComponentHandler(PotentialBlock);
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if (PotentialSourceHandler == nullptr)
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{
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continue;
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}
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decltype(Power) PotentialPower(PotentialBlock, PotentialSourceHandler->GetPowerDeliveredToPosition(Location, PotentialBlock, PotentialMeta, CurrentLocation, CurrentBlock));
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decltype(Power) PotentialPower(PotentialBlock, PotentialSourceHandler->GetPowerDeliveredToPosition(m_World, Location, PotentialBlock, PotentialMeta, CurrentLocation, CurrentBlock));
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Power = std::max(Power, PotentialPower);
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}
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// Inform the handler to update
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cVector3iArray Updates = CurrentHandler->Update(CurrentLocation, CurrentBlock, CurrentMeta, Power);
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cVector3iArray Updates = CurrentHandler->Update(m_World, CurrentLocation, CurrentBlock, CurrentMeta, Power);
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WorkQueue.insert(WorkQueue.end(), Updates.begin(), Updates.end());
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if (IsAlwaysTicked(CurrentBlock))
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