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Fixed entity equipment packet in the 1.3.2 protocol.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@874 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2012-09-23 15:57:25 +00:00
parent 45eddd63ad
commit 60c29274d3
2 changed files with 26 additions and 10 deletions

View File

@@ -53,6 +53,7 @@ enum
{
PACKET_KEEP_ALIVE = 0x00,
PACKET_LOGIN = 0x01,
PACKET_ENTITY_EQUIPMENT = 0x05,
PACKET_COMPASS = 0x06,
PACKET_PLAYER_SPAWN = 0x14,
PACKET_SPAWN_MOB = 0x18,
@@ -256,6 +257,20 @@ void cProtocol132::SendDestroyEntity(const cEntity & a_Entity)
void cProtocol132::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item)
{
cCSLock Lock(m_CSPacket);
WriteByte (PACKET_ENTITY_EQUIPMENT);
WriteInt (a_Entity.GetUniqueID());
WriteShort(a_SlotNum);
WriteItem (a_Item);
Flush();
}
void cProtocol132::SendKeepAlive(int a_PingID)
{
cCSLock Lock(m_CSPacket);