Fixed entity equipment packet in the 1.3.2 protocol.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@874 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -53,6 +53,7 @@ enum
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{
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PACKET_KEEP_ALIVE = 0x00,
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PACKET_LOGIN = 0x01,
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PACKET_ENTITY_EQUIPMENT = 0x05,
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PACKET_COMPASS = 0x06,
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PACKET_PLAYER_SPAWN = 0x14,
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PACKET_SPAWN_MOB = 0x18,
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@@ -256,6 +257,20 @@ void cProtocol132::SendDestroyEntity(const cEntity & a_Entity)
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void cProtocol132::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item)
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{
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cCSLock Lock(m_CSPacket);
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WriteByte (PACKET_ENTITY_EQUIPMENT);
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WriteInt (a_Entity.GetUniqueID());
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WriteShort(a_SlotNum);
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WriteItem (a_Item);
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Flush();
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}
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void cProtocol132::SendKeepAlive(int a_PingID)
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{
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cCSLock Lock(m_CSPacket);
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