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Make SetAllData's MarkDirty() the chunk's responsibility

This commit is contained in:
Tiger Wang
2020-12-24 15:28:22 +00:00
parent 9fcd2d4210
commit 60bc040a9c
2 changed files with 6 additions and 7 deletions

View File

@@ -245,11 +245,6 @@ void cChunkMap::SetChunkData(cSetChunkData & a_SetChunkData)
ASSERT(Chunk != nullptr); // Chunk cannot have unloaded since it is marked as queued
Chunk->SetAllData(a_SetChunkData);
if (a_SetChunkData.ShouldMarkDirty())
{
Chunk->MarkDirty();
}
// Notify relevant ChunkStays:
cChunkStays ToBeDisabled;
for (cChunkStays::iterator itr = m_ChunkStays.begin(), end = m_ChunkStays.end(); itr != end; ++itr)
@@ -290,7 +285,6 @@ void cChunkMap::ChunkLighted(
return;
}
Chunk->SetLight(a_BlockLight, a_SkyLight);
Chunk->MarkDirty();
}