Attack() is no longer always called
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@@ -50,9 +50,9 @@ void cAggressiveMonster::InStateChasing(float a_Dt)
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void cAggressiveMonster::EventSeePlayer(cEntity * a_Entity)
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{
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super::EventSeePlayer(a_Entity);
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if (!((cPlayer *)a_Entity)->IsGameModeCreative())
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{
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super::EventSeePlayer(a_Entity);
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m_EMState = CHASING;
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}
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}
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