Very minor code changes
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@@ -108,7 +108,7 @@ void cBlockBedHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface
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NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
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if (Meta & 0x4)
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{
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a_Player->SendMessageFailure("This bed is occupied.");
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a_Player->SendMessageFailure("This bed is occupied");
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}
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else
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{
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