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Generator: Fixed missing hitbox assignment.

This had caused village houses to generate too close to each other.
This commit is contained in:
Mattes D
2015-10-05 21:15:08 +02:00
parent be27992a07
commit 60800655c8
2 changed files with 4 additions and 0 deletions

View File

@@ -287,6 +287,7 @@ bool cPrefabPiecePool::LoadCubesetPieceVer1(const AString & a_FileName, cLuaStat
{
return false;
}
prefab->SetHitBox(Hitbox);
// Read the connectors
if (!ReadConnectorsCubesetVer1(a_FileName, a_LuaState, PieceName, prefab.get(), a_LogWarnings))