Generator: Fixed missing hitbox assignment.
This had caused village houses to generate too close to each other.
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@@ -287,6 +287,7 @@ bool cPrefabPiecePool::LoadCubesetPieceVer1(const AString & a_FileName, cLuaStat
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{
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return false;
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}
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prefab->SetHitBox(Hitbox);
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// Read the connectors
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if (!ReadConnectorsCubesetVer1(a_FileName, a_LuaState, PieceName, prefab.get(), a_LogWarnings))
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