Fixed memory leaks in cMobCensus, moved GetSpawnRate() to cMonster.

This commit is contained in:
madmaxoft
2013-10-20 14:00:45 +02:00
parent 71d06e3015
commit 6075f7cecd
7 changed files with 97 additions and 90 deletions
+20 -21
View File
@@ -744,32 +744,31 @@ void cWorld::TickMobs(float a_Dt)
// before every Mob action, we have to "counts" them depending on the distance to players, on their megatype ...
cMobCensus MobCensus;
m_ChunkMap->CollectMobCensus(MobCensus);
for(cMobFamilyCollecter::tMobFamilyList::const_iterator itr = cMobFamilyCollecter::m_AllFamilies().begin(); itr != cMobFamilyCollecter::m_AllFamilies().end(); itr++)
if (m_bAnimals)
{
cMobCensus::tMobSpawnRate::const_iterator spawnrate = cMobCensus::m_SpawnRate().find(*itr);
// hostile mobs are spawned more often
if ((spawnrate != cMobCensus::m_SpawnRate().end()) && (m_LastSpawnMonster[*itr] < m_WorldAge - spawnrate->second))
for (cMobFamilyCollecter::tMobFamilyList::const_iterator itr = cMobFamilyCollecter::m_AllFamilies().begin(); itr != cMobFamilyCollecter::m_AllFamilies().end(); itr++)
{
m_LastSpawnMonster[*itr] = m_WorldAge;
// each megatype of mob has it's own cap
if (!(MobCensus.IsCapped(*itr)))
int spawnrate = cMonster::GetSpawnRate(*itr);
if (
(m_LastSpawnMonster[*itr] > m_WorldAge - spawnrate) || // Not reached the needed tiks before the next round
MobCensus.IsCapped(*itr)
)
{
if (m_bAnimals)
continue;
}
m_LastSpawnMonster[*itr] = m_WorldAge;
cMobSpawner Spawner(*itr, m_AllowedMobs);
if (Spawner.CanSpawnAnything())
{
m_ChunkMap->SpawnMobs(Spawner);
// do the spawn
for(cMobSpawner::tSpawnedContainer::const_iterator itr2 = Spawner.getSpawned().begin(); itr2 != Spawner.getSpawned().end(); itr2++)
{
cMobSpawner Spawner(*itr,m_AllowedMobs);
if (Spawner.CanSpawnAnything())
{
m_ChunkMap->SpawnMobs(Spawner);
// do the spawn
for(cMobSpawner::tSpawnedContainer::const_iterator itr2 = Spawner.getSpawned().begin(); itr2 != Spawner.getSpawned().end(); itr2++)
{
SpawnMobFinalize(*itr2);
}
}
SpawnMobFinalize(*itr2);
}
}
}
}
}
} // for itr - Families[]
} // if (Spawning enabled)
// move close mobs
cMobProximityCounter::sIterablePair allCloseEnoughToMoveMobs = MobCensus.GetProximityCounter().getMobWithinThosesDistances(-1, 64 * 16);// MG TODO : deal with this magic number (the 16 is the size of a block)