Moved GAMEMODE declaration to a single place... cPacket.h. Player can't take damage any more but can still sometimes die on spawn. Not sure why. Falling through the void does not kill you yet.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@17 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
@@ -317,11 +317,13 @@ void cPlayer::Heal( int a_Health )
|
||||
|
||||
void cPlayer::TakeDamage( int a_Damage, cEntity* a_Instigator )
|
||||
{
|
||||
cPawn::TakeDamage( a_Damage, a_Instigator );
|
||||
if ( !(cPacket::GAMEMODE == 1) ) {
|
||||
cPawn::TakeDamage( a_Damage, a_Instigator );
|
||||
|
||||
cPacket_UpdateHealth Health;
|
||||
Health.m_Health = m_Health;
|
||||
m_ClientHandle->Send( Health );
|
||||
cPacket_UpdateHealth Health;
|
||||
Health.m_Health = m_Health;
|
||||
m_ClientHandle->Send( Health );
|
||||
}
|
||||
}
|
||||
|
||||
void cPlayer::KilledBy( cEntity* a_Killer )
|
||||
@@ -711,4 +713,4 @@ void cPlayer::SetName( const char* a_Name )
|
||||
const cPlayer::GroupList & cPlayer::GetGroups()
|
||||
{
|
||||
return m_pState->Groups;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user