Moved GAMEMODE declaration to a single place... cPacket.h. Player can't take damage any more but can still sometimes die on spawn. Not sure why. Falling through the void does not kill you yet.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@17 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -482,10 +482,10 @@ void cClientHandle::HandlePacket( cPacket* a_Packet )
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cWorld* World = cRoot::Get()->GetWorld();
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char OldBlock = World->GetBlock(PacketData->m_PosX, PacketData->m_PosY, PacketData->m_PosZ);
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char MetaData = World->GetBlockMeta(PacketData->m_PosX, PacketData->m_PosY, PacketData->m_PosZ);
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bool bBroken = (PacketData->m_Status == 0x02) || g_BlockOneHitDig[(int)OldBlock] || ( (PacketData->m_Status == 0x00) && (GAMEMODE == 1) ); //need to change to check for client's gamemode.
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bool bBroken = (PacketData->m_Status == 0x02) || g_BlockOneHitDig[(int)OldBlock] || ( (PacketData->m_Status == 0x00) && (cPacket::GAMEMODE == 1) ); //need to change to check for client's gamemode.
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cItem PickupItem;
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if( bBroken && !(GAMEMODE == 1) ) // broken
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if( bBroken && !(cPacket::GAMEMODE == 1) ) // broken
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{
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ENUM_ITEM_ID PickupID = cBlockToPickup::ToPickup( (ENUM_BLOCK_ID)OldBlock, m_Player->GetInventory().GetEquippedItem().m_ItemID );
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PickupItem.m_ItemID = PickupID;
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