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Fixed a bug that no chunks were unloaded on the client. Now chunks are properly unloaded on the clients.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@318 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
faketruth
2012-02-22 19:31:30 +00:00
parent 1cb756cbf2
commit 6015b59f13
2 changed files with 7 additions and 0 deletions

View File

@@ -67,6 +67,7 @@
#include "packets/cPacket_PlayerListItem.h"
#include "packets/cPacket_NamedEntitySpawn.h"
#include "packets/cPacket_MapChunk.h"
#include "packets/cPacket_PreChunk.h"
@@ -344,6 +345,7 @@ void cClientHandle::StreamChunks(void)
if ((RelX > VIEWDISTANCE) || (RelX < -VIEWDISTANCE) || (RelZ > VIEWDISTANCE) || (RelZ < -VIEWDISTANCE))
{
World->RemoveChunkClient(itr->m_ChunkX, itr->m_ChunkY, itr->m_ChunkZ, this);
Send( cPacket_PreChunk( itr->m_ChunkX, itr->m_ChunkZ, false ) );
itr = m_LoadedChunks.erase(itr);
}
else