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Added line collision calculation to cBoundingBox.

This commit is contained in:
madmaxoft
2013-09-01 19:08:51 +02:00
parent b12d2edb4e
commit 5fccd67bad
6 changed files with 527 additions and 46 deletions

View File

@@ -8,16 +8,70 @@
Vector3d::Vector3d(const Vector3f & v )
: x( v.x )
, y( v.y )
, z( v.z )
const double Vector3d::EPS = 0.000001; ///< The max difference between two coords for which the coords are assumed equal
const double Vector3d::NO_INTERSECTION = 1e70; ///< Return value of LineCoeffToPlane() if the line is parallel to the plane
Vector3d::Vector3d(const Vector3f & v) :
x(v.x),
y(v.y),
z(v.z)
{
}
Vector3d::Vector3d(const Vector3f * v )
: x( v->x )
, y( v->y )
, z( v->z )
Vector3d::Vector3d(const Vector3f * v) :
x(v->x),
y(v->y),
z(v->z)
{
}
}
double Vector3d::LineCoeffToXYPlane(const Vector3d & a_OtherEnd, double a_Z) const
{
if (abs(z - a_OtherEnd.z) < EPS)
{
return NO_INTERSECTION;
}
return (a_Z - z) / (a_OtherEnd.z - z);
}
double Vector3d::LineCoeffToXZPlane(const Vector3d & a_OtherEnd, double a_Y) const
{
if (abs(y - a_OtherEnd.y) < EPS)
{
return NO_INTERSECTION;
}
return (a_Y - y) / (a_OtherEnd.y - y);
}
double Vector3d::LineCoeffToYZPlane(const Vector3d & a_OtherEnd, double a_X) const
{
if (abs(x - a_OtherEnd.x) < EPS)
{
return NO_INTERSECTION;
}
return (a_X - x) / (a_OtherEnd.x - x);
}