1
0

Fixed misuse of comma.

This commit is contained in:
Lukas Pioch
2016-03-18 18:53:17 +01:00
parent 4e0f829729
commit 5fa9c47f77
2 changed files with 5 additions and 5 deletions

View File

@@ -430,7 +430,7 @@ void cNoise3DComposable::Initialize(cIniFile & a_IniFile)
}
// Add octaves for the density noises:
wavlen = 1, ampl = 1;
wavlen = 1; ampl = 1;
for (int i = 0; i < NumDensityOctaves; i++)
{
m_DensityNoiseA.AddOctave(wavlen, ampl);
@@ -440,7 +440,7 @@ void cNoise3DComposable::Initialize(cIniFile & a_IniFile)
}
// Add octaves for the base noise:
wavlen = 1, ampl = BaseNoiseAmplitude;
wavlen = 1; ampl = BaseNoiseAmplitude;
for (int i = 0; i < NumBaseOctaves; i++)
{
m_BaseNoise.AddOctave(wavlen, ampl);
@@ -590,7 +590,7 @@ void cBiomalNoise3DComposable::Initialize(cIniFile & a_IniFile)
}
// Add octaves for the density noises:
wavlen = 1, ampl = 1;
wavlen = 1; ampl = 1;
for (int i = 0; i < NumDensityOctaves; i++)
{
m_DensityNoiseA.AddOctave(wavlen, ampl);
@@ -600,7 +600,7 @@ void cBiomalNoise3DComposable::Initialize(cIniFile & a_IniFile)
}
// Add octaves for the base noise:
wavlen = 1, ampl = BaseNoiseAmplitude;
wavlen = 1; ampl = BaseNoiseAmplitude;
for (int i = 0; i < NumBaseOctaves; i++)
{
m_BaseNoise.AddOctave(wavlen, ampl);