Merge pull request #1154 from mc-server/trappedchests
Implemented trapped chests & others
This commit is contained in:
@@ -905,11 +905,13 @@ void cEnchantingWindow::GetBlockPos(int & a_PosX, int & a_PosY, int & a_PosZ)
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// cChestWindow:
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cChestWindow::cChestWindow(cChestEntity * a_Chest) :
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cWindow(wtChest, "Chest"),
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cWindow(wtChest, (a_Chest->GetBlockType() == E_BLOCK_CHEST) ? "Chest" : "Trapped Chest"),
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m_World(a_Chest->GetWorld()),
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m_BlockX(a_Chest->GetPosX()),
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m_BlockY(a_Chest->GetPosY()),
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m_BlockZ(a_Chest->GetPosZ())
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m_BlockZ(a_Chest->GetPosZ()),
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m_PrimaryChest(a_Chest),
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m_SecondaryChest(NULL)
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{
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m_SlotAreas.push_back(new cSlotAreaChest(a_Chest, *this));
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m_SlotAreas.push_back(new cSlotAreaInventory(*this));
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@@ -919,7 +921,7 @@ cChestWindow::cChestWindow(cChestEntity * a_Chest) :
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m_World->BroadcastSoundEffect("random.chestopen", m_BlockX * 8, m_BlockY * 8, m_BlockZ * 8, 1, 1);
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// Send out the chest-open packet:
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m_World->BroadcastBlockAction(m_BlockX, m_BlockY, m_BlockZ, 1, 1, E_BLOCK_CHEST);
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m_World->BroadcastBlockAction(m_BlockX, m_BlockY, m_BlockZ, 1, 1, a_Chest->GetBlockType());
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}
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@@ -927,11 +929,13 @@ cChestWindow::cChestWindow(cChestEntity * a_Chest) :
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cChestWindow::cChestWindow(cChestEntity * a_PrimaryChest, cChestEntity * a_SecondaryChest) :
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cWindow(wtChest, "Double Chest"),
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cWindow(wtChest, (a_PrimaryChest->GetBlockType() == E_BLOCK_CHEST) ? "Double Chest" : "Double Trapped Chest"),
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m_World(a_PrimaryChest->GetWorld()),
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m_BlockX(a_PrimaryChest->GetPosX()),
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m_BlockY(a_PrimaryChest->GetPosY()),
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m_BlockZ(a_PrimaryChest->GetPosZ())
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m_BlockZ(a_PrimaryChest->GetPosZ()),
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m_PrimaryChest(a_PrimaryChest),
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m_SecondaryChest(a_SecondaryChest)
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{
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m_SlotAreas.push_back(new cSlotAreaDoubleChest(a_PrimaryChest, a_SecondaryChest, *this));
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m_SlotAreas.push_back(new cSlotAreaInventory(*this));
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@@ -943,7 +947,52 @@ cChestWindow::cChestWindow(cChestEntity * a_PrimaryChest, cChestEntity * a_Secon
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m_World->BroadcastSoundEffect("random.chestopen", m_BlockX * 8, m_BlockY * 8, m_BlockZ * 8, 1, 1);
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// Send out the chest-open packet:
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m_World->BroadcastBlockAction(m_BlockX, m_BlockY, m_BlockZ, 1, 1, E_BLOCK_CHEST);
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m_World->BroadcastBlockAction(m_BlockX, m_BlockY, m_BlockZ, 1, 1, a_PrimaryChest->GetBlockType());
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}
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void cChestWindow::OpenedByPlayer(cPlayer & a_Player)
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{
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int ChunkX, ChunkZ;
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m_PrimaryChest->SetNumberOfPlayers(m_PrimaryChest->GetNumberOfPlayers() + 1);
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cChunkDef::BlockToChunk(m_PrimaryChest->GetPosX(), m_PrimaryChest->GetPosZ(), ChunkX, ChunkZ);
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m_PrimaryChest->GetWorld()->MarkRedstoneDirty(ChunkX, ChunkZ);
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if (m_SecondaryChest != NULL)
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{
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m_SecondaryChest->SetNumberOfPlayers(m_SecondaryChest->GetNumberOfPlayers() + 1);
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cChunkDef::BlockToChunk(m_SecondaryChest->GetPosX(), m_SecondaryChest->GetPosZ(), ChunkX, ChunkZ);
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m_SecondaryChest->GetWorld()->MarkRedstoneDirty(ChunkX, ChunkZ);
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}
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cWindow::OpenedByPlayer(a_Player);
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}
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bool cChestWindow::ClosedByPlayer(cPlayer & a_Player, bool a_CanRefuse)
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{
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int ChunkX, ChunkZ;
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m_PrimaryChest->SetNumberOfPlayers(m_PrimaryChest->GetNumberOfPlayers() - 1);
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cChunkDef::BlockToChunk(m_PrimaryChest->GetPosX(), m_PrimaryChest->GetPosZ(), ChunkX, ChunkZ);
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m_PrimaryChest->GetWorld()->MarkRedstoneDirty(ChunkX, ChunkZ);
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if (m_SecondaryChest != NULL)
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{
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m_SecondaryChest->SetNumberOfPlayers(m_SecondaryChest->GetNumberOfPlayers() - 1);
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cChunkDef::BlockToChunk(m_SecondaryChest->GetPosX(), m_SecondaryChest->GetPosZ(), ChunkX, ChunkZ);
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m_SecondaryChest->GetWorld()->MarkRedstoneDirty(ChunkX, ChunkZ);
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}
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cWindow::ClosedByPlayer(a_Player, a_CanRefuse);
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return true;
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}
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@@ -953,7 +1002,7 @@ cChestWindow::cChestWindow(cChestEntity * a_PrimaryChest, cChestEntity * a_Secon
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cChestWindow::~cChestWindow()
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{
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// Send out the chest-close packet:
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m_World->BroadcastBlockAction(m_BlockX, m_BlockY, m_BlockZ, 1, 0, E_BLOCK_CHEST);
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m_World->BroadcastBlockAction(m_BlockX, m_BlockY, m_BlockZ, 1, 0, m_PrimaryChest->GetBlockType());
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m_World->BroadcastSoundEffect("random.chestclosed", m_BlockX * 8, m_BlockY * 8, m_BlockZ * 8, 1, 1);
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}
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@@ -966,7 +1015,7 @@ cChestWindow::~cChestWindow()
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// cDropSpenserWindow:
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cDropSpenserWindow::cDropSpenserWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cDropSpenserEntity * a_DropSpenser) :
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cWindow(wtDropSpenser, "Dropspenser")
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cWindow(wtDropSpenser, (a_DropSpenser->GetBlockType() == E_BLOCK_DISPENSER) ? "Dispenser" : "Dropper")
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{
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m_ShouldDistributeToHotbarFirst = false;
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m_SlotAreas.push_back(new cSlotAreaItemGrid(a_DropSpenser->GetContents(), *this));
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