ShapeGen, HeiGen: Changed to use cChunkCoords.
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@@ -30,11 +30,11 @@ public:
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// cTerrainShapeGen overrides:
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virtual void GenShape(int a_ChunkX, int a_ChunkZ, cChunkDesc::Shape & a_Shape) override
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virtual void GenShape(cChunkCoords a_ChunkCoords, cChunkDesc::Shape & a_Shape) override
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{
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// Generate the heightmap:
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cChunkDef::HeightMap heightMap;
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m_HeightGen->GenHeightMap(a_ChunkX, a_ChunkZ, heightMap);
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m_HeightGen->GenHeightMap(a_ChunkCoords, heightMap);
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// Convert from heightmap to shape:
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for (int z = 0; z < cChunkDef::Width; z++)
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