ShapeGen, HeiGen: Changed to use cChunkCoords.
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@@ -115,16 +115,15 @@ protected:
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NOISE_DATATYPE m_AirThreshold;
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// Cache for the last calculated chunk (reused between heightmap and composition queries):
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int m_LastChunkX;
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int m_LastChunkZ;
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cChunkCoords m_LastChunkCoords;
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NOISE_DATATYPE m_NoiseArray[17 * 17 * 257]; // x + 17 * z + 17 * 17 * y
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/** Generates the 3D noise array used for terrain generation (m_NoiseArray), unless the LastChunk coords are equal to coords given */
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void GenerateNoiseArrayIfNeeded(int a_ChunkX, int a_ChunkZ);
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void GenerateNoiseArrayIfNeeded(cChunkCoords a_ChunkCoords);
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// cTerrainHeightGen overrides:
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virtual void GenShape(int a_ChunkX, int a_ChunkZ, cChunkDesc::Shape & a_Shape) override;
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virtual void GenShape(cChunkCoords a_ChunkCoords, cChunkDesc::Shape & a_Shape) override;
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virtual void InitializeShapeGen(cIniFile & a_IniFile) override { Initialize(a_IniFile); }
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} ;
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@@ -184,8 +183,7 @@ protected:
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NOISE_DATATYPE m_AirThreshold;
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// Cache for the last calculated chunk (reused between heightmap and composition queries):
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int m_LastChunkX;
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int m_LastChunkZ;
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cChunkCoords m_LastChunkCoords;
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NOISE_DATATYPE m_NoiseArray[17 * 17 * 257]; // 257 * x + y + 257 * 17 * z
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/** Weights for summing up neighboring biomes. */
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@@ -196,16 +194,16 @@ protected:
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/** Generates the 3D noise array used for terrain generation (m_NoiseArray), unless the LastChunk coords are equal to coords given */
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void GenerateNoiseArrayIfNeeded(int a_ChunkX, int a_ChunkZ);
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void GenerateNoiseArrayIfNeeded(cChunkCoords a_ChunkCoords);
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/** Calculates the biome-related parameters for the chunk. */
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void CalcBiomeParamArrays(int a_ChunkX, int a_ChunkZ, ChunkParam & a_HeightAmp, ChunkParam & a_MidPoint);
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void CalcBiomeParamArrays(cChunkCoords a_ChunkCoords, ChunkParam & a_HeightAmp, ChunkParam & a_MidPoint);
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/** Returns the parameters for the specified biome. */
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void GetBiomeParams(EMCSBiome a_Biome, NOISE_DATATYPE & a_HeightAmp, NOISE_DATATYPE & a_MidPoint);
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// cTerrainShapeGen overrides:
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virtual void GenShape(int a_ChunkX, int a_ChunkZ, cChunkDesc::Shape & a_Shape) override;
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virtual void GenShape(cChunkCoords a_ChunkCoords, cChunkDesc::Shape & a_Shape) override;
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virtual void InitializeShapeGen(cIniFile & a_IniFile) override { Initialize(a_IniFile); }
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} ;
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