ShapeGen, HeiGen: Changed to use cChunkCoords.
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@@ -321,7 +321,7 @@ cDungeonRoomsFinisher::cStructurePtr cDungeonRoomsFinisher::CreateStructure(int
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int RelX = a_OriginX, RelY = 0, RelZ = a_OriginZ;
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cChunkDef::AbsoluteToRelative(RelX, RelY, RelZ, ChunkX, ChunkZ);
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cChunkDesc::Shape shape;
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m_ShapeGen->GenShape(ChunkX, ChunkZ, shape);
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m_ShapeGen->GenShape({ChunkX, ChunkZ}, shape);
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int height = 0;
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int idx = RelX * 256 + RelZ * 16 * 256;
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for (int y = 6; y < cChunkDef::Height; y++)
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