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ShapeGen, HeiGen: Changed to use cChunkCoords.

This commit is contained in:
Mattes D
2019-09-08 15:40:12 +02:00
parent e4ac84a6ab
commit 5f4df3e87d
18 changed files with 146 additions and 188 deletions

View File

@@ -49,8 +49,7 @@ protected:
NOISE_DATATYPE m_FrequencyY;
NOISE_DATATYPE m_FrequencyZ;
int m_CurChunkX;
int m_CurChunkZ;
cChunkCoords m_CurChunkCoords;
NOISE_DATATYPE m_DistortedHeightmap[17 * 257 * 17];
/** The bime generator to query for biomes. */
@@ -82,7 +81,7 @@ protected:
/** Unless the LastChunk coords are equal to coords given, prepares the internal state (noise arrays, heightmap). */
void PrepareState(int a_ChunkX, int a_ChunkZ);
void PrepareState(cChunkCoords a_ChunkCoords);
/** Generates the m_DistortedHeightmap array for the current chunk. */
void GenerateHeightArray(void);
@@ -101,6 +100,6 @@ protected:
// cTerrainShapeGen overrides:
virtual void GenShape(int a_ChunkX, int a_ChunkZ, cChunkDesc::Shape & a_Shape) override;
virtual void GenShape(cChunkCoords a_ChunkCoords, cChunkDesc::Shape & a_Shape) override;
virtual void InitializeShapeGen(cIniFile & a_IniFile) override;
} ;