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Lua API for spectating entities (#4518)

This commit is contained in:
Mat
2020-03-30 22:35:37 +03:00
committed by GitHub
parent c04ba834d1
commit 5eb1ba3bcc
3 changed files with 32 additions and 2 deletions

View File

@@ -1703,6 +1703,23 @@ void cPlayer::SendRotation(double a_YawDegrees, double a_PitchDegrees)
void cPlayer::SpectateEntity(cEntity * a_Target)
{
if ((a_Target == nullptr) || (static_cast<cEntity *>(this) == a_Target))
{
GetClientHandle()->SendCameraSetTo(*this);
m_AttachedTo = nullptr;
return;
}
m_AttachedTo = a_Target;
GetClientHandle()->SendCameraSetTo(*m_AttachedTo);
}
Vector3d cPlayer::GetThrowStartPos(void) const
{
Vector3d res = GetEyePosition();
@@ -2838,8 +2855,7 @@ void cPlayer::AttachTo(cEntity * a_AttachTo)
// Different attach, if this is a spectator
if (IsGameModeSpectator())
{
m_AttachedTo = a_AttachTo;
GetClientHandle()->SendCameraSetTo(*m_AttachedTo);
SpectateEntity(a_AttachTo);
return;
}