Renamed ShootTo function to ForceSetSpeed.
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@@ -1069,7 +1069,7 @@ Vector3d cPlayer::GetThrowSpeed(double a_SpeedCoeff) const
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void cPlayer::ShootTo(Vector3d a_Direction)
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void cPlayer::ForceSetSpeed(Vector3d a_Direction)
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{
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SetSpeed(a_Direction);
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m_ClientHandle->SendEntityVelocity(*this);
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