Updated the crafting recipes architecture to better support crafting hooks. Removed the old recipe file and implementation altogether.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@597 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -3,7 +3,6 @@
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#include "cCraftingWindow.h"
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#include "cItem.h"
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#include "cRecipeChecker.h"
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#include "CraftingRecipes.h"
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#include "cPlayer.h"
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#include "cClientHandle.h"
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@@ -71,34 +70,24 @@ void cCraftingWindow::Clicked( cPacket_WindowClick* a_ClickPacket, cPlayer & a_P
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if ((a_ClickPacket->m_SlotNum >= 0) && (a_ClickPacket->m_SlotNum < 10))
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{
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cItem CookedItem;
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cCraftingGrid Grid(GetSlots() + 1, 3, 3);
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cCraftingRecipe Recipe(Grid);
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cRoot::Get()->GetCraftingRecipes()->GetRecipe(Grid, Recipe);
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if ((a_ClickPacket->m_SlotNum == 0) && !bDontCook)
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{
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// Consume the ingredients from the crafting grid:
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CookedItem = cRoot::Get()->GetCraftingRecipes()->Craft(GetSlots() + 1, 3, 3);
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LOGD("New recipes crafted: %i x %i", CookedItem.m_ItemID, CookedItem.m_ItemCount);
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// Upgrade the crafting result from the new crafting grid contents:
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CookedItem = cRoot::Get()->GetCraftingRecipes()->Offer(GetSlots() + 1, 3, 3);
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if (CookedItem.IsEmpty())
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{
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// Fallback to the old recipes:
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CookedItem = cRoot::Get()->GetRecipeChecker()->CookIngredients( GetSlots()+1, 3, 3, true );
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LOGD("Old recipes crafted: %i x %i", CookedItem.m_ItemID, CookedItem.m_ItemCount );
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}
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// Consume the items from the crafting grid:
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Recipe.ConsumeIngredients(Grid);
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// Propagate grid back to m_Slots:
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Grid.CopyToItems(GetSlots() + 1);
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// Get the recipe for the new grid contents:
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cRoot::Get()->GetCraftingRecipes()->GetRecipe(Grid, Recipe);
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}
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else
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{
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CookedItem = cRoot::Get()->GetCraftingRecipes()->Offer(GetSlots() + 1, 3, 3);
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LOGD("New recipes offer: %i x %i", CookedItem.m_ItemID, CookedItem.m_ItemCount );
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if (CookedItem.IsEmpty())
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{
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// Fallback to the old recipes
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CookedItem = cRoot::Get()->GetRecipeChecker()->CookIngredients( GetSlots()+1, 3, 3 );
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LOGD("Old recipes offer: %i x %i", CookedItem.m_ItemID, CookedItem.m_ItemCount );
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}
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}
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*GetSlot(0) = CookedItem;
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LOG("You cooked: %i x %i !!", GetSlot(0)->m_ItemID, GetSlot(0)->m_ItemCount );
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*GetSlot(0) = Recipe.GetResult();
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LOGD("You cooked: %i x %i !!", GetSlot(0)->m_ItemID, GetSlot(0)->m_ItemCount );
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}
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SendWholeWindow( a_Player.GetClientHandle() );
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a_Player.GetInventory().SendWholeInventory( a_Player.GetClientHandle() );
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