Basic style fixes.
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@@ -36,8 +36,8 @@ cSlotArea::cSlotArea(int a_NumSlots, cWindow & a_ParentWindow) :
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void cSlotArea::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem)
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{
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/*
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LOGD("Slot area with %d slots clicked at slot number %d, clicked item %s, slot item %s",
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GetNumSlots(), a_SlotNum,
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LOGD("Slot area with %d slots clicked at slot number %d, clicked item %s, slot item %s",
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GetNumSlots(), a_SlotNum,
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ItemToFullString(a_ClickedItem).c_str(),
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ItemToFullString(*GetSlot(a_SlotNum, a_Player)).c_str()
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);
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@@ -1280,7 +1280,7 @@ void cSlotAreaEnchanting::Clicked(cPlayer & a_Player, int a_SlotNum, eClickActio
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}
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case caLeftClick:
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{
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{
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// Left-clicked
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if (DraggingItem.IsEmpty())
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{
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