Basic style fixes.
This commit is contained in:
@@ -151,7 +151,7 @@ void cStructGenTrees::GenerateSingleTree(
|
||||
sSetBlockVector TreeLogs, TreeOther;
|
||||
GetTreeImageByBiome(
|
||||
a_ChunkX * cChunkDef::Width + x, Height + 1, a_ChunkZ * cChunkDef::Width + z,
|
||||
m_Noise, a_Seq,
|
||||
m_Noise, a_Seq,
|
||||
a_ChunkDesc.GetBiome(x, z),
|
||||
TreeLogs, TreeOther
|
||||
);
|
||||
@@ -181,7 +181,7 @@ void cStructGenTrees::GenerateSingleTree(
|
||||
}
|
||||
|
||||
ApplyTreeImage(a_ChunkX, a_ChunkZ, a_ChunkDesc, TreeOther, a_OutsideOther);
|
||||
ApplyTreeImage(a_ChunkX, a_ChunkZ, a_ChunkDesc, TreeLogs, a_OutsideLogs);
|
||||
ApplyTreeImage(a_ChunkX, a_ChunkZ, a_ChunkDesc, TreeLogs, a_OutsideLogs);
|
||||
}
|
||||
|
||||
|
||||
@@ -500,7 +500,7 @@ void cStructGenLakes::CreateLakeImage(int a_ChunkX, int a_ChunkZ, cBlockArea & a
|
||||
continue;
|
||||
}
|
||||
int IdxYZ = BubbleX + IdxY + (BubbleZ + z) * 16;
|
||||
for (int x = -BubbleR; x <= BubbleR; x++)
|
||||
for (int x = -BubbleR; x <= BubbleR; x++)
|
||||
{
|
||||
if (x * x + DistYZ < RSquared)
|
||||
{
|
||||
@@ -511,10 +511,10 @@ void cStructGenLakes::CreateLakeImage(int a_ChunkX, int a_ChunkZ, cBlockArea & a
|
||||
} // for y
|
||||
} // for i - bubbles
|
||||
|
||||
// Turn air in the bottom half into liquid:
|
||||
// Turn air in the bottom half into liquid:
|
||||
for (int y = 0; y < 4; y++)
|
||||
{
|
||||
for (int z = 0; z < 16; z++) for (int x = 0; x < 16; x++)
|
||||
for (int z = 0; z < 16; z++) for (int x = 0; x < 16; x++)
|
||||
{
|
||||
if (BlockTypes[x + z * 16 + y * 16 * 16] == E_BLOCK_AIR)
|
||||
{
|
||||
@@ -573,8 +573,8 @@ void cStructGenDirectOverhangs::GenFinish(cChunkDesc & a_ChunkDesc)
|
||||
// Interpolate the lowest floor:
|
||||
for (int z = 0; z <= 16 / INTERPOL_Z; z++) for (int x = 0; x <= 16 / INTERPOL_X; x++)
|
||||
{
|
||||
FloorLo[INTERPOL_X * x + 17 * INTERPOL_Z * z] =
|
||||
m_Noise1.IntNoise3DInt(BaseX + INTERPOL_X * x, BaseY, BaseZ + INTERPOL_Z * z) *
|
||||
FloorLo[INTERPOL_X * x + 17 * INTERPOL_Z * z] =
|
||||
m_Noise1.IntNoise3DInt(BaseX + INTERPOL_X * x, BaseY, BaseZ + INTERPOL_Z * z) *
|
||||
m_Noise2.IntNoise3DInt(BaseX + INTERPOL_X * x, BaseY, BaseZ + INTERPOL_Z * z) /
|
||||
256;
|
||||
} // for x, z - FloorLo[]
|
||||
|
||||
Reference in New Issue
Block a user