Basic style fixes.
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@@ -181,7 +181,7 @@ void cPrefab::AddRotatedBlockAreas(void)
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m_BlockArea[2].CopyFrom(m_BlockArea[0]);
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m_BlockArea[2].MirrorXY();
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m_BlockArea[2].MirrorYZ();
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}
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}
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// 3 CCW rotations = 1 CW rotation:
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if ((m_AllowedRotations & 0x04) != 0)
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