Basic style fixes.
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@@ -214,7 +214,7 @@ void cFinishGenSprinkleFoliage::GenFinish(cChunkDesc & a_ChunkDesc)
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// Generate small foliage (1-block):
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// TODO: Update heightmap with 1-block-tall foliage
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for (int z = 0; z < cChunkDef::Width; z++)
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for (int z = 0; z < cChunkDef::Width; z++)
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{
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int BlockZ = a_ChunkDesc.GetChunkZ() * cChunkDef::Width + z;
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const float zz = (float)BlockZ;
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@@ -678,7 +678,7 @@ cFinishGenFluidSprings::cFinishGenFluidSprings(int a_Seed, BLOCKTYPE a_Fluid, cI
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AString HeightDistribution = a_IniFile.GetValueSet(SectionName, "HeightDistribution", DefaultHeightDistribution);
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if (!m_HeightDistribution.SetDefString(HeightDistribution) || (m_HeightDistribution.GetSum() <= 0))
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{
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LOGWARNING("[%sSprings]: HeightDistribution is invalid, using the default of \"%s\".",
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LOGWARNING("[%sSprings]: HeightDistribution is invalid, using the default of \"%s\".",
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(a_Fluid == E_BLOCK_WATER) ? "Water" : "Lava",
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DefaultHeightDistribution.c_str()
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);
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