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Inherit constructors, remove duplication

This commit is contained in:
Tiger Wang
2020-07-19 20:49:29 +01:00
parent e2f15776c7
commit 5dd51e87e5
8 changed files with 19 additions and 84 deletions

View File

@@ -2155,15 +2155,6 @@ void cProtocol_1_9_0::WriteEntityProperties(cPacketizer & a_Pkt, const cEntity &
////////////////////////////////////////////////////////////////////////////////
// cProtocol_1_9_1:
cProtocol_1_9_1::cProtocol_1_9_1(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State) :
Super(a_Client, a_ServerAddress, a_ServerPort, a_State)
{
}
void cProtocol_1_9_1::SendLogin(const cPlayer & a_Player, const cWorld & a_World)
{
// Send the Join Game packet:
@@ -2211,15 +2202,6 @@ cProtocol::Version cProtocol_1_9_1::GetProtocolVersion()
////////////////////////////////////////////////////////////////////////////////
// cProtocol_1_9_2:
cProtocol_1_9_2::cProtocol_1_9_2(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State) :
Super(a_Client, a_ServerAddress, a_ServerPort, a_State)
{
}
cProtocol::Version cProtocol_1_9_2::GetProtocolVersion()
{
return Version::Version_1_9_2;
@@ -2232,15 +2214,6 @@ cProtocol::Version cProtocol_1_9_2::GetProtocolVersion()
////////////////////////////////////////////////////////////////////////////////
// cProtocol_1_9_4:
cProtocol_1_9_4::cProtocol_1_9_4(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State) :
Super(a_Client, a_ServerAddress, a_ServerPort, a_State)
{
}
void cProtocol_1_9_4::SendUpdateSign(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4)
{
ASSERT(m_State == 3); // In game mode?