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Initial Metadata Commit [SEE DESC]

+ Pigs, Minecarts, Sheep, Skeletons, Slimes, Villagers, Wolves, and
Horses have metadata
+ Base code on taming wolves, shearing sheep, and taming horses
+ Sheep and horses have different colours when spawned
This commit is contained in:
Tiger Wang
2013-10-08 19:20:49 +01:00
parent 21b23ff1e7
commit 5db6213f34
23 changed files with 714 additions and 95 deletions

View File

@@ -2571,40 +2571,53 @@ bool cWorld::IsBlockDirectlyWatered(int a_BlockX, int a_BlockY, int a_BlockZ)
int cWorld::SpawnMob(double a_PosX, double a_PosY, double a_PosZ, cMonster::eType a_MonsterType)
{
cMonster * Monster = NULL;
int SlSize = GetTickRandomNumber(2) + 1; // 1 .. 3 - Slime
int ShColor = GetTickRandomNumber(15); // 0 .. 15 - Sheep
bool SkType = GetDimension() == biNether; // Skeleton
int VilType = GetTickRandomNumber(5); // 0 .. 5 - Villager
int Size = GetTickRandomNumber(2) + 1; // 1 .. 3
int HseType = GetTickRandomNumber(7); // 0 .. 7 - Horse Type (donkey, zombie, etc.)
int HseColor = GetTickRandomNumber(6); // 0 .. 6 - Horse
int HseStyle = GetTickRandomNumber(4); // 0 .. 4 - Horse
int HseTameTimes = GetTickRandomNumber(6) + 1; // 1 .. 7 - Horse tame amount
if ((HseType == 5) || (HseType == 6) || (HseType == 7)) { HseType = 0; } // 5,6,7 = 0 because little chance of getting 0 with TickRand
switch (a_MonsterType)
{
case cMonster::mtBat: Monster = new cBat(); break;
case cMonster::mtBlaze: Monster = new cBlaze(); break;
case cMonster::mtCaveSpider: Monster = new cCavespider(); break;
case cMonster::mtChicken: Monster = new cChicken(); break;
case cMonster::mtCow: Monster = new cCow(); break;
case cMonster::mtCreeper: Monster = new cCreeper(); break;
case cMonster::mtEnderman: Monster = new cEnderman(); break;
case cMonster::mtEnderDragon: Monster = new cEnderDragon(); break;
case cMonster::mtGhast: Monster = new cGhast(); break;
case cMonster::mtGiant: Monster = new cGiant(); break;
case cMonster::mtHorse: Monster = new cHorse(); break;
case cMonster::mtIronGolem: Monster = new cIronGolem(); break;
case cMonster::mtMagmaCube: Monster = new cMagmaCube(Size); break;
case cMonster::mtMooshroom: Monster = new cMooshroom(); break;
case cMonster::mtOcelot: Monster = new cOcelot(); break;
case cMonster::mtPig: Monster = new cPig(); break;
case cMonster::mtSheep: Monster = new cSheep(); break;
case cMonster::mtSilverfish: Monster = new cSilverfish(); break;
case cMonster::mtSkeleton: Monster = new cSkeleton(); break;
case cMonster::mtSlime: Monster = new cSlime(Size); break;
case cMonster::mtSnowGolem: Monster = new cSnowGolem(); break;
case cMonster::mtSpider: Monster = new cSpider(); break;
case cMonster::mtSquid: Monster = new cSquid(); break;
case cMonster::mtVillager: Monster = new cVillager(); break;
case cMonster::mtWitch: Monster = new cWitch(); break;
case cMonster::mtWither: Monster = new cWither(); break;
case cMonster::mtWolf: Monster = new cWolf(); break;
case cMonster::mtZombie: Monster = new cZombie(); break;
case cMonster::mtZombiePigman: Monster = new cZombiePigman(); break;
case cMonster::mtBat: Monster = new cBat(); break;
case cMonster::mtBlaze: Monster = new cBlaze(); break;
case cMonster::mtCaveSpider: Monster = new cCavespider(); break;
case cMonster::mtChicken: Monster = new cChicken(); break;
case cMonster::mtCow: Monster = new cCow(); break;
case cMonster::mtCreeper: Monster = new cCreeper(); break;
case cMonster::mtEnderman: Monster = new cEnderman(); break;
case cMonster::mtEnderDragon: Monster = new cEnderDragon(); break;
case cMonster::mtGhast: Monster = new cGhast(); break;
case cMonster::mtGiant: Monster = new cGiant(); break;
case cMonster::mtHorse:
{
Monster = new cHorse(HseType, HseColor, HseStyle, HseTameTimes); break;
}
case cMonster::mtIronGolem: Monster = new cIronGolem(); break;
case cMonster::mtMagmaCube: Monster = new cMagmaCube(SlSize); break;
case cMonster::mtMooshroom: Monster = new cMooshroom(); break;
case cMonster::mtOcelot: Monster = new cOcelot(); break;
case cMonster::mtPig: Monster = new cPig(); break;
case cMonster::mtSheep: Monster = new cSheep(ShColor); break;
case cMonster::mtSilverfish: Monster = new cSilverfish(); break;
case cMonster::mtSkeleton: Monster = new cSkeleton(SkType); break;
case cMonster::mtSlime: Monster = new cSlime(SlSize); break;
case cMonster::mtSnowGolem: Monster = new cSnowGolem(); break;
case cMonster::mtSpider: Monster = new cSpider(); break;
case cMonster::mtSquid: Monster = new cSquid(); break;
case cMonster::mtVillager: Monster = new cVillager(VilType); break;
case cMonster::mtWitch: Monster = new cWitch(); break;
case cMonster::mtWither: Monster = new cWither(); break;
case cMonster::mtWolf: Monster = new cWolf(); break;
case cMonster::mtZombie: Monster = new cZombie(); break;
case cMonster::mtZombiePigman: Monster = new cZombiePigman(); break;
default:
{
@@ -2624,7 +2637,11 @@ int cWorld::SpawnMob(double a_PosX, double a_PosY, double a_PosZ, cMonster::eTyp
delete Monster;
return -1;
}
BroadcastSpawnEntity(*Monster);
// Because it's logical that ALL mob spawns need spawn effects, not just spawners
BroadcastSoundParticleEffect(2004, (int)(floor(a_PosX) * 8), (int)(floor(a_PosY) * 8), (int)(floor(a_PosZ) * 8), 0);
cPluginManager::Get()->CallHookSpawnedMonster(*this, *Monster);
return Monster->GetUniqueID();
}