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Initial Metadata Commit [SEE DESC]

+ Pigs, Minecarts, Sheep, Skeletons, Slimes, Villagers, Wolves, and
Horses have metadata
+ Base code on taming wolves, shearing sheep, and taming horses
+ Sheep and horses have different colours when spawned
This commit is contained in:
Tiger Wang
2013-10-08 19:20:49 +01:00
parent 21b23ff1e7
commit 5db6213f34
23 changed files with 714 additions and 95 deletions

View File

@@ -2,13 +2,16 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Pig.h"
#include "../Entities/Player.h"
#include "../World.h"
cPig::cPig(void) :
super("Pig", 90, "mob.pig.say", "mob.pig.death", 0.9, 0.9)
super("Pig", 90, "mob.pig.say", "mob.pig.death", 0.9, 0.9),
m_bIsSaddled(false)
{
}
@@ -24,3 +27,47 @@ void cPig::GetDrops(cItems & a_Drops, cEntity * a_Killer)
void cPig::OnRightClicked(cPlayer & a_Player)
{
if (m_bIsSaddled)
{
if (m_Attachee != NULL)
{
if (m_Attachee->GetUniqueID() == a_Player.GetUniqueID())
{
// This player is already sitting in, they want out.
a_Player.Detach();
return;
}
if (m_Attachee->IsPlayer())
{
// Another player is already sitting in here, cannot attach
return;
}
// Detach whatever is sitting in this pig now:
m_Attachee->Detach();
}
// Attach the player to this pig
a_Player.AttachTo(this);
}
else if (a_Player.GetEquippedItem().m_ItemType == E_ITEM_SADDLE)
{
if (!a_Player.IsGameModeCreative())
{
a_Player.GetInventory().RemoveOneEquippedItem();
}
// Set saddle state & broadcast metadata
m_bIsSaddled = true;
m_World->BroadcastEntityMetadata(*this);
}
}