Protocol Spawn Position Should Use LastSentPosition (#3929)
+ Added GetLastSentPos * Fixed spawn position bug in 1.8.
This commit is contained in:
@@ -1124,9 +1124,10 @@ void cProtocol_1_9_0::SendPlayerSpawn(const cPlayer & a_Player)
|
||||
cPacketizer Pkt(*this, 0x05); // Spawn Player packet
|
||||
Pkt.WriteVarInt32(a_Player.GetUniqueID());
|
||||
Pkt.WriteUUID(a_Player.GetUUID());
|
||||
Pkt.WriteBEDouble(a_Player.GetPosX());
|
||||
Pkt.WriteBEDouble(a_Player.GetPosY() + 0.001); // The "+ 0.001" is there because otherwise the player falls through the block they were standing on.
|
||||
Pkt.WriteBEDouble(a_Player.GetPosZ());
|
||||
Vector3d LastSentPos = a_Player.GetLastSentPos();
|
||||
Pkt.WriteBEDouble(LastSentPos.x);
|
||||
Pkt.WriteBEDouble(LastSentPos.y + 0.001); // The "+ 0.001" is there because otherwise the player falls through the block they were standing on.
|
||||
Pkt.WriteBEDouble(LastSentPos.z);
|
||||
Pkt.WriteByteAngle(a_Player.GetYaw());
|
||||
Pkt.WriteByteAngle(a_Player.GetPitch());
|
||||
WriteEntityMetadata(Pkt, a_Player);
|
||||
@@ -1359,9 +1360,10 @@ void cProtocol_1_9_0::SendSpawnFallingBlock(const cFallingBlock & a_FallingBlock
|
||||
Pkt.WriteBEUInt64(0);
|
||||
Pkt.WriteBEUInt64(a_FallingBlock.GetUniqueID());
|
||||
Pkt.WriteBEUInt8(70); // Falling block
|
||||
Pkt.WriteBEDouble(a_FallingBlock.GetPosX());
|
||||
Pkt.WriteBEDouble(a_FallingBlock.GetPosY());
|
||||
Pkt.WriteBEDouble(a_FallingBlock.GetPosZ());
|
||||
Vector3d LastSentPos = a_FallingBlock.GetLastSentPos();
|
||||
Pkt.WriteBEDouble(LastSentPos.x);
|
||||
Pkt.WriteBEDouble(LastSentPos.y);
|
||||
Pkt.WriteBEDouble(LastSentPos.z);
|
||||
Pkt.WriteByteAngle(a_FallingBlock.GetYaw());
|
||||
Pkt.WriteByteAngle(a_FallingBlock.GetPitch());
|
||||
Pkt.WriteBEInt32(static_cast<Int32>(a_FallingBlock.GetBlockType()) | (static_cast<Int32>(a_FallingBlock.GetBlockMeta()) << 12));
|
||||
@@ -1384,9 +1386,10 @@ void cProtocol_1_9_0::SendSpawnMob(const cMonster & a_Mob)
|
||||
Pkt.WriteBEUInt64(0);
|
||||
Pkt.WriteBEUInt64(a_Mob.GetUniqueID());
|
||||
Pkt.WriteBEUInt8(static_cast<Byte>(a_Mob.GetMobType()));
|
||||
Pkt.WriteBEDouble(a_Mob.GetPosX());
|
||||
Pkt.WriteBEDouble(a_Mob.GetPosY());
|
||||
Pkt.WriteBEDouble(a_Mob.GetPosZ());
|
||||
Vector3d LastSentPos = a_Mob.GetLastSentPos();
|
||||
Pkt.WriteBEDouble(LastSentPos.x);
|
||||
Pkt.WriteBEDouble(LastSentPos.y);
|
||||
Pkt.WriteBEDouble(LastSentPos.z);
|
||||
Pkt.WriteByteAngle(a_Mob.GetPitch());
|
||||
Pkt.WriteByteAngle(a_Mob.GetHeadYaw());
|
||||
Pkt.WriteByteAngle(a_Mob.GetYaw());
|
||||
@@ -1443,9 +1446,10 @@ void cProtocol_1_9_0::SendSpawnVehicle(const cEntity & a_Vehicle, char a_Vehicle
|
||||
Pkt.WriteBEUInt64(0);
|
||||
Pkt.WriteBEUInt64(a_Vehicle.GetUniqueID());
|
||||
Pkt.WriteBEUInt8(static_cast<UInt8>(a_VehicleType));
|
||||
Pkt.WriteBEDouble(a_Vehicle.GetPosX());
|
||||
Pkt.WriteBEDouble(a_Vehicle.GetPosY());
|
||||
Pkt.WriteBEDouble(a_Vehicle.GetPosZ());
|
||||
Vector3d LastSentPos = a_Vehicle.GetLastSentPos();
|
||||
Pkt.WriteBEDouble(LastSentPos.x);
|
||||
Pkt.WriteBEDouble(LastSentPos.y);
|
||||
Pkt.WriteBEDouble(LastSentPos.z);
|
||||
Pkt.WriteByteAngle(a_Vehicle.GetPitch());
|
||||
Pkt.WriteByteAngle(a_Vehicle.GetYaw());
|
||||
Pkt.WriteBEInt32(a_VehicleSubType);
|
||||
|
||||
Reference in New Issue
Block a user