Possibly did what xoft wanted
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@@ -87,11 +87,8 @@ void cSlotArea::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickA
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{
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DraggingItem.m_ItemCount = (char)(((float)Slot.m_ItemCount) / 2.f + 0.5f);
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Slot.m_ItemCount -= DraggingItem.m_ItemCount;
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DraggingItem.m_ItemType = Slot.m_ItemType;
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DraggingItem.m_ItemDamage = Slot.m_ItemDamage;
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DraggingItem.m_Enchantments = Slot.m_Enchantments;
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DraggingItem.m_CustomName = Slot.m_CustomName;
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DraggingItem.m_Lore = Slot.m_Lore;
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DraggingItem.CustomCopy(Slot, true, false, true, true, true, true);
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if (Slot.m_ItemCount <= 0)
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{
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@@ -104,14 +101,10 @@ void cSlotArea::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickA
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cItemHandler * Handler = ItemHandler(Slot.m_ItemType);
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if ((DraggingItem.m_ItemCount > 0) && (Slot.m_ItemCount < Handler->GetMaxStackSize()))
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{
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Slot.m_ItemType = DraggingItem.m_ItemType;
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Slot.m_ItemCount++;
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Slot.m_ItemDamage = DraggingItem.m_ItemDamage;
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DraggingItem.m_ItemCount--;
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Slot.m_Enchantments = DraggingItem.m_Enchantments;
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Slot.m_CustomName = DraggingItem.m_CustomName;
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Slot.m_Lore = DraggingItem.m_Lore;
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Slot.CustomCopy(DraggingItem, true, false, true, true, true, true);
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}
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if (DraggingItem.m_ItemCount <= 0)
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{
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