cWindow: Convert XYZ to Vector3 (#4764)
This commit is contained in:
@@ -10,12 +10,10 @@
|
||||
|
||||
|
||||
|
||||
cAnvilWindow::cAnvilWindow(int a_BlockX, int a_BlockY, int a_BlockZ) :
|
||||
cAnvilWindow::cAnvilWindow(Vector3i a_BlockPos) :
|
||||
cWindow(wtAnvil, "Repair"),
|
||||
m_RepairedItemName(""),
|
||||
m_BlockX(a_BlockX),
|
||||
m_BlockY(a_BlockY),
|
||||
m_BlockZ(a_BlockZ)
|
||||
m_BlockPos(a_BlockPos)
|
||||
{
|
||||
m_AnvilSlotArea = new cSlotAreaAnvil(*this);
|
||||
m_SlotAreas.push_back(m_AnvilSlotArea);
|
||||
@@ -49,17 +47,6 @@ void cAnvilWindow::SetRepairedItemName(const AString & a_Name, cPlayer * a_Playe
|
||||
|
||||
|
||||
|
||||
void cAnvilWindow::GetBlockPos(int & a_PosX, int & a_PosY, int & a_PosZ)
|
||||
{
|
||||
a_PosX = m_BlockX;
|
||||
a_PosY = m_BlockY;
|
||||
a_PosZ = m_BlockZ;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cAnvilWindow::DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply)
|
||||
{
|
||||
cSlotAreas AreasInOrder;
|
||||
|
||||
Reference in New Issue
Block a user