shared_ptr -> unique_ptr in generators
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@@ -22,21 +22,21 @@ class cStructGenTrees :
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public cFinishGen
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{
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public:
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cStructGenTrees(int a_Seed, cBiomeGenPtr a_BiomeGen, cTerrainShapeGenPtr a_ShapeGen, cTerrainCompositionGenPtr a_CompositionGen) :
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cStructGenTrees(int a_Seed, cBiomeGen & a_BiomeGen, cTerrainShapeGen & a_ShapeGen, cTerrainCompositionGen & a_CompositionGen) :
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m_Seed(a_Seed),
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m_Noise(a_Seed),
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m_BiomeGen(std::move(a_BiomeGen)),
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m_ShapeGen(std::move(a_ShapeGen)),
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m_CompositionGen(std::move(a_CompositionGen))
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m_BiomeGen(a_BiomeGen),
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m_ShapeGen(a_ShapeGen),
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m_CompositionGen(a_CompositionGen)
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{}
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protected:
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int m_Seed;
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cNoise m_Noise;
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cBiomeGenPtr m_BiomeGen;
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cTerrainShapeGenPtr m_ShapeGen;
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cTerrainCompositionGenPtr m_CompositionGen;
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cBiomeGen & m_BiomeGen;
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cTerrainShapeGen & m_ShapeGen;
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cTerrainCompositionGen & m_CompositionGen;
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/** Generates and applies an image of a single tree.
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Parts of the tree inside the chunk are applied to a_ChunkDesc.
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@@ -78,20 +78,20 @@ class cStructGenLakes :
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public cFinishGen
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{
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public:
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cStructGenLakes(int a_Seed, BLOCKTYPE a_Fluid, cTerrainShapeGenPtr a_ShapeGen, int a_Probability) :
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cStructGenLakes(int a_Seed, BLOCKTYPE a_Fluid, cTerrainShapeGen & a_ShapeGen, int a_Probability) :
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m_Noise(a_Seed),
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m_Seed(a_Seed),
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m_Fluid(a_Fluid),
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m_ShapeGen(std::move(a_ShapeGen)),
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m_ShapeGen(a_ShapeGen),
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m_Probability(a_Probability)
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{
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}
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protected:
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cNoise m_Noise;
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int m_Seed;
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BLOCKTYPE m_Fluid;
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cTerrainShapeGenPtr m_ShapeGen;
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cNoise m_Noise;
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int m_Seed;
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BLOCKTYPE m_Fluid;
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cTerrainShapeGen & m_ShapeGen;
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/** Chance, [0 .. 100], of a chunk having the lake. */
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int m_Probability;
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@@ -143,7 +143,3 @@ protected:
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// cFinishGen override:
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virtual void GenFinish(cChunkDesc & a_ChunkDesc) override;
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} ;
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