Added CustomName saving.
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@@ -504,6 +504,8 @@ void cNBTChunkSerializer::AddMonsterEntity(cMonster * a_Monster)
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m_Writer.AddFloat("", a_Monster->GetDropChanceBoots());
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m_Writer.EndList();
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m_Writer.AddByte("CanPickUpLoot", (char)a_Monster->CanPickUpLoot());
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m_Writer.AddString("CustomName", a_Monster->GetCustomName());
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m_Writer.AddByte("CustomNameVisible", (char)a_Monster->IsCustomNameAlwaysVisible());
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switch (a_Monster->GetMobType())
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{
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case cMonster::mtBat:
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