Implemented droppers
Added a common ancestor class "DropSpenser" that has the common code for dropper and dispenser and is Lua-accessible, too. The Debuggers plugin now triggers both droppers and dispensers when rclking them with a redstone torch. git-svn-id: http://mc-server.googlecode.com/svn/trunk@1514 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -7,6 +7,7 @@
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#include "../BlockID.h"
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#include "../ChestEntity.h"
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#include "../DispenserEntity.h"
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#include "../DropperEntity.h"
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#include "../FurnaceEntity.h"
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#include "../SignEntity.h"
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#include "../NoteEntity.h"
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@@ -132,6 +133,20 @@ void cNBTChunkSerializer::AddDispenserEntity(cDispenserEntity * a_Entity)
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void cNBTChunkSerializer::AddDropperEntity(cDropperEntity * a_Entity)
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{
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m_Writer.BeginCompound("");
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AddBasicTileEntity(a_Entity, "Dropper");
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m_Writer.BeginList("Items", TAG_Compound);
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AddItemGrid(a_Entity->GetContents());
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m_Writer.EndList();
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m_Writer.EndCompound();
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}
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void cNBTChunkSerializer::AddFurnaceEntity(cFurnaceEntity * a_Furnace)
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{
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m_Writer.BeginCompound("");
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@@ -401,6 +416,7 @@ void cNBTChunkSerializer::BlockEntity(cBlockEntity * a_Entity)
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{
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case E_BLOCK_CHEST: AddChestEntity ((cChestEntity *) a_Entity); break;
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case E_BLOCK_DISPENSER: AddDispenserEntity ((cDispenserEntity *) a_Entity); break;
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case E_BLOCK_DROPPER: AddDropperEntity ((cDropperEntity *) a_Entity); break;
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case E_BLOCK_FURNACE: AddFurnaceEntity ((cFurnaceEntity *) a_Entity); break;
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case E_BLOCK_SIGN_POST:
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case E_BLOCK_WALLSIGN: AddSignEntity ((cSignEntity *) a_Entity); break;
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