Implemented droppers
Added a common ancestor class "DropSpenser" that has the common code for dropper and dispenser and is Lua-accessible, too. The Debuggers plugin now triggers both droppers and dispensers when rclking them with a redstone torch. git-svn-id: http://mc-server.googlecode.com/svn/trunk@1514 0a769ca7-a7f5-676a-18bf-c427514a06d6
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// DropperEntity.h
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// Declares the cDropperEntity class representing a dropper block entity
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#pragma once
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#include "DropSpenserEntity.h"
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// tolua_begin
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class cDropperEntity :
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public cDropSpenserEntity
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{
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typedef cDropSpenserEntity super;
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public:
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/// Constructor used while generating a chunk; sets m_World to NULL
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cDropperEntity(int a_BlockX, int a_BlockY, int a_BlockZ);
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// tolua_end
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/// Constructor used for normal operation
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cDropperEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
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static const char * GetClassStatic(void) { return "cDropperEntity"; }
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protected:
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// cDropSpenserEntity overrides:
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virtual void DropSpenseFromSlot(int a_SlotNum) override;
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} ; // tolua_export
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