Implemented droppers

Added a common ancestor class "DropSpenser" that has the common code for dropper and dispenser and is Lua-accessible, too. The Debuggers plugin now triggers both droppers and dispensers when rclking them with a redstone torch.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1514 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2013-05-26 14:39:04 +00:00
parent b4522bf14e
commit 5c3235ecdc
29 changed files with 1130 additions and 428 deletions
+43
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// DropperEntity.h
// Declares the cDropperEntity class representing a dropper block entity
#pragma once
#include "DropSpenserEntity.h"
// tolua_begin
class cDropperEntity :
public cDropSpenserEntity
{
typedef cDropSpenserEntity super;
public:
/// Constructor used while generating a chunk; sets m_World to NULL
cDropperEntity(int a_BlockX, int a_BlockY, int a_BlockZ);
// tolua_end
/// Constructor used for normal operation
cDropperEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
static const char * GetClassStatic(void) { return "cDropperEntity"; }
protected:
// cDropSpenserEntity overrides:
virtual void DropSpenseFromSlot(int a_SlotNum) override;
} ; // tolua_export