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Implemented droppers

Added a common ancestor class "DropSpenser" that has the common code for dropper and dispenser and is Lua-accessible, too. The Debuggers plugin now triggers both droppers and dispensers when rclking them with a redstone torch.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1514 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2013-05-26 14:39:04 +00:00
parent b4522bf14e
commit 5c3235ecdc
29 changed files with 1130 additions and 428 deletions

View File

@@ -14,6 +14,7 @@
#include "Defines.h"
#include "ChestEntity.h"
#include "DispenserEntity.h"
#include "DropperEntity.h"
#include "FurnaceEntity.h"
#include "SignEntity.h"
#include "NoteEntity.h"
@@ -1135,6 +1136,15 @@ void cChunk::CreateBlockEntities(void)
break;
}
case E_BLOCK_DROPPER:
{
if (!HasBlockEntityAt(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width))
{
m_BlockEntities.push_back(new cDropperEntity(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width, m_World));
}
break;
}
case E_BLOCK_FURNACE:
{
if (!HasBlockEntityAt(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width))
@@ -1332,6 +1342,11 @@ void cChunk::SetBlock( int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType
AddBlockEntity( new cDispenserEntity( WorldPos.x, WorldPos.y, WorldPos.z, m_World) );
break;
}
case E_BLOCK_DROPPER:
{
AddBlockEntity( new cDropperEntity( WorldPos.x, WorldPos.y, WorldPos.z, m_World) );
break;
}
case E_BLOCK_FURNACE:
{
AddBlockEntity( new cFurnaceEntity( WorldPos.x, WorldPos.y, WorldPos.z, m_World) );
@@ -1835,6 +1850,50 @@ bool cChunk::ForEachDispenser(cDispenserCallback & a_Callback)
bool cChunk::ForEachDropper(cDropperCallback & a_Callback)
{
// The blockentity list is locked by the parent chunkmap's CS
for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), itr2 = itr; itr != m_BlockEntities.end(); itr = itr2)
{
++itr2;
if ((*itr)->GetBlockType() != E_BLOCK_DROPPER)
{
continue;
}
if (a_Callback.Item((cDropperEntity *)*itr))
{
return false;
}
} // for itr - m_BlockEntitites[]
return true;
}
bool cChunk::ForEachDropSpenser(cDropSpenserCallback & a_Callback)
{
// The blockentity list is locked by the parent chunkmap's CS
for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), itr2 = itr; itr != m_BlockEntities.end(); itr = itr2)
{
++itr2;
if (((*itr)->GetBlockType() != E_BLOCK_DISPENSER) && ((*itr)->GetBlockType() != E_BLOCK_DROPPER))
{
continue;
}
if (a_Callback.Item((cDropSpenserEntity *)*itr))
{
return false;
}
} // for itr - m_BlockEntitites[]
return true;
}
bool cChunk::ForEachFurnace(cFurnaceCallback & a_Callback)
{
// The blockentity list is locked by the parent chunkmap's CS
@@ -1929,6 +1988,70 @@ bool cChunk::DoWithDispenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDispen
bool cChunk::DoWithDropperAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDropperCallback & a_Callback)
{
// The blockentity list is locked by the parent chunkmap's CS
for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), itr2 = itr; itr != m_BlockEntities.end(); itr = itr2)
{
++itr2;
if (((*itr)->GetPosX() != a_BlockX) || ((*itr)->GetPosY() != a_BlockY) || ((*itr)->GetPosZ() != a_BlockZ))
{
continue;
}
if ((*itr)->GetBlockType() != E_BLOCK_DROPPER)
{
// There is a block entity here, but of different type. No other block entity can be here, so we can safely bail out
return false;
}
// The correct block entity is here
if (a_Callback.Item((cDropperEntity *)*itr))
{
return false;
}
return true;
} // for itr - m_BlockEntitites[]
// Not found:
return false;
}
bool cChunk::DoWithDropSpenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDropSpenserCallback & a_Callback)
{
// The blockentity list is locked by the parent chunkmap's CS
for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), itr2 = itr; itr != m_BlockEntities.end(); itr = itr2)
{
++itr2;
if (((*itr)->GetPosX() != a_BlockX) || ((*itr)->GetPosY() != a_BlockY) || ((*itr)->GetPosZ() != a_BlockZ))
{
continue;
}
if (((*itr)->GetBlockType() != E_BLOCK_DISPENSER) && ((*itr)->GetBlockType() != E_BLOCK_DROPPER))
{
// There is a block entity here, but of different type. No other block entity can be here, so we can safely bail out
return false;
}
// The correct block entity is here
if (a_Callback.Item((cDropSpenserEntity *)*itr))
{
return false;
}
return true;
} // for itr - m_BlockEntitites[]
// Not found:
return false;
}
bool cChunk::DoWithFurnaceAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFurnaceCallback & a_Callback)
{
// The blockentity list is locked by the parent chunkmap's CS