Implemented droppers
Added a common ancestor class "DropSpenser" that has the common code for dropper and dispenser and is Lua-accessible, too. The Debuggers plugin now triggers both droppers and dispensers when rclking them with a redstone torch. git-svn-id: http://mc-server.googlecode.com/svn/trunk@1514 0a769ca7-a7f5-676a-18bf-c427514a06d6
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39
source/Blocks/BlockDropSpenser.h
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39
source/Blocks/BlockDropSpenser.h
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// BlockDropSpenser.h
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// Declares the cBlockDropSpenserHandler class representing the BlockHandler for Dropper and Dispenser blocks
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#pragma once
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class cBlockDropSpenserHandler :
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public cBlockEntityHandler
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{
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public:
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cBlockDropSpenserHandler(BLOCKTYPE a_BlockType) :
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cBlockEntityHandler(a_BlockType)
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{
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}
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virtual bool GetPlacementBlockTypeMeta(
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cWorld * a_World, cPlayer * a_Player,
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int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
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int a_CursorX, int a_CursorY, int a_CursorZ,
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BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
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) override
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{
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a_BlockType = m_BlockType;
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// FIXME: Do not use cPiston class for dispenser placement!
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a_BlockMeta = cPiston::RotationPitchToMetaData(a_Player->GetRotation(), 0);
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return true;
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}
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} ;
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