Implemented droppers
Added a common ancestor class "DropSpenser" that has the common code for dropper and dispenser and is Lua-accessible, too. The Debuggers plugin now triggers both droppers and dispensers when rclking them with a redstone torch. git-svn-id: http://mc-server.googlecode.com/svn/trunk@1514 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -1,20 +1,19 @@
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// BlockDropSpenser.h
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// Declares the cBlockDropSpenserHandler class representing the BlockHandler for Dropper and Dispenser blocks
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#pragma once
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#include "BlockEntity.h"
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#include "../World.h"
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#include "../Piston.h"
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#include "../Player.h"
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class cBlockDispenserHandler :
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class cBlockDropSpenserHandler :
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public cBlockEntityHandler
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{
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public:
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cBlockDispenserHandler(BLOCKTYPE a_BlockType) :
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cBlockDropSpenserHandler(BLOCKTYPE a_BlockType) :
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cBlockEntityHandler(a_BlockType)
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{
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}
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@@ -28,7 +28,7 @@
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#include "BlockFluid.h"
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#include "BlockChest.h"
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#include "BlockFurnace.h"
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#include "BlockDispenser.h"
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#include "BlockDropSpenser.h"
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#include "BlockStairs.h"
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#include "BlockLadder.h"
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#include "BlockLever.h"
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@@ -110,9 +110,10 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
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case E_BLOCK_CROPS: return new cBlockCropsHandler (a_BlockType);
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case E_BLOCK_DIAMOND_ORE: return new cBlockOreHandler (a_BlockType);
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case E_BLOCK_DIRT: return new cBlockDirtHandler (a_BlockType);
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case E_BLOCK_DISPENSER: return new cBlockDispenserHandler (a_BlockType);
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case E_BLOCK_DISPENSER: return new cBlockDropSpenserHandler (a_BlockType);
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case E_BLOCK_DOUBLE_STONE_SLAB: return new cBlockSlabHandler (a_BlockType);
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case E_BLOCK_DOUBLE_WOODEN_SLAB: return new cBlockSlabHandler (a_BlockType);
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case E_BLOCK_DROPPER: return new cBlockDropSpenserHandler (a_BlockType);
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case E_BLOCK_EMERALD_ORE: return new cBlockOreHandler (a_BlockType);
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case E_BLOCK_ENDER_CHEST: return new cBlockEnderchestHandler (a_BlockType);
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case E_BLOCK_FARMLAND: return new cBlockFarmlandHandler;
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