Implemented droppers

Added a common ancestor class "DropSpenser" that has the common code for dropper and dispenser and is Lua-accessible, too. The Debuggers plugin now triggers both droppers and dispensers when rclking them with a redstone torch.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1514 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2013-05-26 14:39:04 +00:00
parent b4522bf14e
commit 5c3235ecdc
29 changed files with 1130 additions and 428 deletions
@@ -1,20 +1,19 @@
// BlockDropSpenser.h
// Declares the cBlockDropSpenserHandler class representing the BlockHandler for Dropper and Dispenser blocks
#pragma once
#include "BlockEntity.h"
#include "../World.h"
#include "../Piston.h"
#include "../Player.h"
class cBlockDispenserHandler :
class cBlockDropSpenserHandler :
public cBlockEntityHandler
{
public:
cBlockDispenserHandler(BLOCKTYPE a_BlockType) :
cBlockDropSpenserHandler(BLOCKTYPE a_BlockType) :
cBlockEntityHandler(a_BlockType)
{
}
+3 -2
View File
@@ -28,7 +28,7 @@
#include "BlockFluid.h"
#include "BlockChest.h"
#include "BlockFurnace.h"
#include "BlockDispenser.h"
#include "BlockDropSpenser.h"
#include "BlockStairs.h"
#include "BlockLadder.h"
#include "BlockLever.h"
@@ -110,9 +110,10 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
case E_BLOCK_CROPS: return new cBlockCropsHandler (a_BlockType);
case E_BLOCK_DIAMOND_ORE: return new cBlockOreHandler (a_BlockType);
case E_BLOCK_DIRT: return new cBlockDirtHandler (a_BlockType);
case E_BLOCK_DISPENSER: return new cBlockDispenserHandler (a_BlockType);
case E_BLOCK_DISPENSER: return new cBlockDropSpenserHandler (a_BlockType);
case E_BLOCK_DOUBLE_STONE_SLAB: return new cBlockSlabHandler (a_BlockType);
case E_BLOCK_DOUBLE_WOODEN_SLAB: return new cBlockSlabHandler (a_BlockType);
case E_BLOCK_DROPPER: return new cBlockDropSpenserHandler (a_BlockType);
case E_BLOCK_EMERALD_ORE: return new cBlockOreHandler (a_BlockType);
case E_BLOCK_ENDER_CHEST: return new cBlockEnderchestHandler (a_BlockType);
case E_BLOCK_FARMLAND: return new cBlockFarmlandHandler;