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Move mob tick code to cChunk

This commit is contained in:
LogicParrot
2016-03-28 19:31:29 +03:00
parent 3950e4db51
commit 5bbf033a65
2 changed files with 40 additions and 56 deletions

View File

@@ -40,6 +40,7 @@
#include "SetChunkData.h"
#include "BoundingBox.h"
#include "Blocks/ChunkInterface.h"
#include "Mobs/Wolf.h"
#include "json/json.h"
@@ -641,13 +642,11 @@ void cChunk::Tick(std::chrono::milliseconds a_Dt)
continue;
}
if (!((*itr)->IsMob())) // Mobs are ticked inside cWorld::TickMobs() (as we don't have to tick them if they are far away from players)
{
// Tick all entities in this chunk (except mobs):
ASSERT((*itr)->GetParentChunk() == this);
(*itr)->Tick(a_Dt, *this);
ASSERT((*itr)->GetParentChunk() == this);
}
// Tick all entities in this chunk - including mobs.
// In the past Cuberite ticked mobs in cWorld. This is no longer the case.
ASSERT((*itr)->GetParentChunk() == this);
(*itr)->Tick(a_Dt, *this);
ASSERT((*itr)->GetParentChunk() == this);
// Do not move mobs that are detached from the world to neighbors. They're either scheduled for teleportation or for removal.
// Because the schedulded destruction is going to look for them in this chunk. See cEntity::destroy.
@@ -1853,11 +1852,11 @@ bool cChunk::AddClient(cClientHandle * a_Client)
void cChunk::RemoveClient(cClientHandle * a_Client)
{
auto itr = std::remove(m_LoadedByClient.begin(), m_LoadedByClient.end(), a_Client);
auto ClientItr = std::remove(m_LoadedByClient.begin(), m_LoadedByClient.end(), a_Client);
// We should always remove at most one client.
ASSERT(std::distance(itr, m_LoadedByClient.end()) <= 1);
ASSERT(std::distance(ClientItr, m_LoadedByClient.end()) <= 1);
// Note: itr can equal m_LoadedByClient.end()
m_LoadedByClient.erase(itr, m_LoadedByClient.end());
m_LoadedByClient.erase(ClientItr, m_LoadedByClient.end());
if (!a_Client->IsDestroyed())
{
@@ -1874,6 +1873,37 @@ void cChunk::RemoveClient(cClientHandle * a_Client)
}
}
// All clients were removed. No one sees this chunk any more.
// Delete all hostiles inside it.
if (!HasAnyClients())
{
for (auto Entity : m_Entities)
{
if (Entity->IsTicking() && Entity->IsMob())
{
auto Monster = static_cast<cMonster *>(Entity);
if (
(Monster->GetMobFamily() == cMonster::eFamily::mfHostile) &&
(Monster->GetCustomName().empty()) // Monsters that have name tags are never removed
)
{
// Non-hostile wolves should not be removed when player is too far
if (Monster->GetMobType() != eMonsterType::mtWolf)
{
Monster->Destroy(true);
}
else
{
auto Wolf = static_cast<cWolf *>(Monster);
if (Wolf->IsAngry())
{
Monster->Destroy(true);
}
}
}
}
}
}
return;
}