cChunkInterface GetBlock, GetBlockMeta, GetBlockTypeMeta use vectors (#4050)
This commit is contained in:
committed by
Alexander Harkness
parent
bf5e6874fe
commit
5badb9bcca
@@ -18,11 +18,10 @@ public:
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virtual bool OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override
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{
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NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
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Vector3i Pos(a_BlockX, a_BlockY, a_BlockZ);
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NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(Pos);
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double x(a_BlockX);
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double y(a_BlockY);
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double z(a_BlockZ);
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Vector3d SoundPos(Pos);
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// If button is already on do nothing
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if (Meta & 0x08)
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@@ -34,19 +33,19 @@ public:
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Meta |= 0x08;
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a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta, false);
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a_WorldInterface.WakeUpSimulators({a_BlockX, a_BlockY, a_BlockZ});
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a_WorldInterface.GetBroadcastManager().BroadcastSoundEffect("block.stone_button.click_on", {x, y, z}, 0.5f, 0.6f);
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a_WorldInterface.WakeUpSimulators(Pos);
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a_WorldInterface.GetBroadcastManager().BroadcastSoundEffect("block.stone_button.click_on", SoundPos, 0.5f, 0.6f);
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// Queue a button reset (unpress)
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auto TickDelay = (m_BlockType == E_BLOCK_STONE_BUTTON) ? 20 : 30;
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a_Player.GetWorld()->ScheduleTask(TickDelay, [x, y, z, a_BlockX, a_BlockY, a_BlockZ, this](cWorld & a_World)
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a_Player.GetWorld()->ScheduleTask(TickDelay, [SoundPos, Pos, this](cWorld & a_World)
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{
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if (a_World.GetBlock(a_BlockX, a_BlockY, a_BlockZ) == m_BlockType)
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if (a_World.GetBlock(Pos) == m_BlockType)
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{
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// Block hasn't change in the meantime; set its meta
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a_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, a_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) & 0x07, false);
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a_World.WakeUpSimulators({a_BlockX, a_BlockY, a_BlockZ});
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a_World.BroadcastSoundEffect("block.stone_button.click_off", {x, y, z}, 0.5f, 0.5f);
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a_World.SetBlockMeta(Pos.x, Pos.y, Pos.z, a_World.GetBlockMeta(Pos) & 0x07, false);
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a_World.WakeUpSimulators(Pos);
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a_World.BroadcastSoundEffect("block.stone_button.click_off", SoundPos, 0.5f, 0.5f);
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}
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}
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);
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