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Initial Floody fluid simulator.

Can spread, cannot dry.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@963 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2012-10-14 17:06:21 +00:00
parent dd554175a4
commit 5b7de82a79
13 changed files with 446 additions and 54 deletions

View File

@@ -300,15 +300,6 @@ void cClassicFluidSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ)
bool cClassicFluidSimulator::IsAllowedBlock(BLOCKTYPE a_BlockType)
{
return ((a_BlockType == m_FluidBlock) || (a_BlockType == m_StationaryFluidBlock));
}
NIBBLETYPE cClassicFluidSimulator::GetHighestLevelAround(int a_BlockX, int a_BlockY, int a_BlockZ)
{
NIBBLETYPE Max = m_MaxHeight + m_Falloff;