Initial Floody fluid simulator.
Can spread, cannot dry. git-svn-id: http://mc-server.googlecode.com/svn/trunk@963 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -300,15 +300,6 @@ void cClassicFluidSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ)
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bool cClassicFluidSimulator::IsAllowedBlock(BLOCKTYPE a_BlockType)
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{
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return ((a_BlockType == m_FluidBlock) || (a_BlockType == m_StationaryFluidBlock));
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}
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NIBBLETYPE cClassicFluidSimulator::GetHighestLevelAround(int a_BlockX, int a_BlockY, int a_BlockZ)
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{
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NIBBLETYPE Max = m_MaxHeight + m_Falloff;
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