Initial NetherFortGen import.
Simple fortresses of 2 different rooms will generate.
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@@ -1340,7 +1340,7 @@ void cStructGenMineShafts::GetMineShaftSystemsForChunk(
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BaseX -= NEIGHBORHOOD_SIZE / 2;
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BaseZ -= NEIGHBORHOOD_SIZE / 2;
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// Walk the cache, move each cave system that we want into a_Caves:
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// Walk the cache, move each cave system that we want into a_Mineshafts:
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int StartX = BaseX * m_GridSize;
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int EndX = (BaseX + NEIGHBORHOOD_SIZE + 1) * m_GridSize;
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int StartZ = BaseZ * m_GridSize;
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