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Initial NetherFortGen import.

Simple fortresses of 2 different rooms will generate.
This commit is contained in:
madmaxoft
2014-03-28 16:42:32 +01:00
parent 173fd0dd92
commit 5b7215ec24
8 changed files with 713 additions and 15 deletions

View File

@@ -1340,7 +1340,7 @@ void cStructGenMineShafts::GetMineShaftSystemsForChunk(
BaseX -= NEIGHBORHOOD_SIZE / 2;
BaseZ -= NEIGHBORHOOD_SIZE / 2;
// Walk the cache, move each cave system that we want into a_Caves:
// Walk the cache, move each cave system that we want into a_Mineshafts:
int StartX = BaseX * m_GridSize;
int EndX = (BaseX + NEIGHBORHOOD_SIZE + 1) * m_GridSize;
int StartZ = BaseZ * m_GridSize;