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Reorganised the redstone simulator

-> Many thanks to @worktycho for the idea, and @Haxi52 for the implementation plan!
* Uses classes and inheritance now
* Speed should be improved
This commit is contained in:
Tiger Wang
2015-06-26 17:24:51 -05:00
parent dae27fa9ec
commit 5b62c4c314
55 changed files with 2337 additions and 3122 deletions

View File

@@ -74,17 +74,13 @@ cChestWindow::~cChestWindow()
bool cChestWindow::ClosedByPlayer(cPlayer & a_Player, bool a_CanRefuse)
{
int ChunkX, ChunkZ;
m_PrimaryChest->SetNumberOfPlayers(m_PrimaryChest->GetNumberOfPlayers() - 1);
cChunkDef::BlockToChunk(m_PrimaryChest->GetPosX(), m_PrimaryChest->GetPosZ(), ChunkX, ChunkZ);
m_PrimaryChest->GetWorld()->MarkRedstoneDirty(ChunkX, ChunkZ);
m_PrimaryChest->GetWorld()->WakeUpSimulators(m_PrimaryChest->GetPosX(), m_PrimaryChest->GetPosY(), m_PrimaryChest->GetPosZ());
if (m_SecondaryChest != nullptr)
{
m_SecondaryChest->SetNumberOfPlayers(m_SecondaryChest->GetNumberOfPlayers() - 1);
cChunkDef::BlockToChunk(m_SecondaryChest->GetPosX(), m_SecondaryChest->GetPosZ(), ChunkX, ChunkZ);
m_SecondaryChest->GetWorld()->MarkRedstoneDirty(ChunkX, ChunkZ);
m_SecondaryChest->GetWorld()->WakeUpSimulators(m_SecondaryChest->GetPosX(), m_SecondaryChest->GetPosY(), m_SecondaryChest->GetPosZ());
}
cWindow::ClosedByPlayer(a_Player, a_CanRefuse);
@@ -97,17 +93,13 @@ bool cChestWindow::ClosedByPlayer(cPlayer & a_Player, bool a_CanRefuse)
void cChestWindow::OpenedByPlayer(cPlayer & a_Player)
{
int ChunkX, ChunkZ;
m_PrimaryChest->SetNumberOfPlayers(m_PrimaryChest->GetNumberOfPlayers() + 1);
cChunkDef::BlockToChunk(m_PrimaryChest->GetPosX(), m_PrimaryChest->GetPosZ(), ChunkX, ChunkZ);
m_PrimaryChest->GetWorld()->MarkRedstoneDirty(ChunkX, ChunkZ);
m_PrimaryChest->GetWorld()->WakeUpSimulators(m_PrimaryChest->GetPosX(), m_PrimaryChest->GetPosY(), m_PrimaryChest->GetPosZ());
if (m_SecondaryChest != nullptr)
{
m_SecondaryChest->SetNumberOfPlayers(m_SecondaryChest->GetNumberOfPlayers() + 1);
cChunkDef::BlockToChunk(m_SecondaryChest->GetPosX(), m_SecondaryChest->GetPosZ(), ChunkX, ChunkZ);
m_SecondaryChest->GetWorld()->MarkRedstoneDirty(ChunkX, ChunkZ);
m_SecondaryChest->GetWorld()->WakeUpSimulators(m_SecondaryChest->GetPosX(), m_SecondaryChest->GetPosY(), m_SecondaryChest->GetPosZ());
}
cWindow::OpenedByPlayer(a_Player);