Reorganised the redstone simulator
-> Many thanks to @worktycho for the idea, and @Haxi52 for the implementation plan! * Uses classes and inheritance now * Speed should be improved
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@@ -38,14 +38,18 @@ public:
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a_WorldInterface.GetBroadcastManager().BroadcastSoundEffect("random.click", x, y, z, 0.5f, 0.6f);
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// Queue a button reset (unpress)
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int delay = (m_BlockType == E_BLOCK_STONE_BUTTON) ? 20 : 30;
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a_ChunkInterface.QueueSetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, (a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) & 0x07), delay, m_BlockType, a_WorldInterface);
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a_Player->GetWorld()->ScheduleTask(delay, [x, y, z](cWorld & a_World)
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{
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a_World.BroadcastSoundEffect("random.click", x, y, z, 0.5f, 0.5f);
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});
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auto TickDelay = (m_BlockType == E_BLOCK_STONE_BUTTON) ? 20 : 30;
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a_Player->GetWorld()->ScheduleTask(TickDelay, [x, y, z, a_BlockX, a_BlockY, a_BlockZ, this](cWorld & a_World)
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{
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if (a_World.GetBlock(a_BlockX, a_BlockY, a_BlockZ) == m_BlockType)
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{
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// Block hasn't change in the meantime; set its meta
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a_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, a_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) & 0x07);
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a_World.WakeUpSimulators(a_BlockX, a_BlockY, a_BlockZ);
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a_World.BroadcastSoundEffect("random.click", x, y, z, 0.5f, 0.5f);
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}
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}
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);
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return true;
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}
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@@ -129,6 +133,12 @@ public:
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UNUSED(a_Meta);
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return 0;
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}
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/** Extracts the ON bit from metadata and returns if true if it is set */
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static bool IsButtonOn(NIBBLETYPE a_BlockMeta)
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{
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return ((a_BlockMeta & 0x8) == 0x8);
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}
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} ;
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