Build fixes after the last size_t batch.
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@@ -96,7 +96,7 @@ void cFireworkItem::ParseFromNBT(cFireworkItem & a_FireworkItem, const cParsedNB
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if (ExplosionName == "Colors")
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{
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// Divide by four as data length returned in bytes
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int DataLength = a_NBT.GetDataLength(explosiontag);
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size_t DataLength = a_NBT.GetDataLength(explosiontag);
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// round to the next highest multiple of four
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DataLength -= DataLength % 4;
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if (DataLength == 0)
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@@ -112,7 +112,7 @@ void cFireworkItem::ParseFromNBT(cFireworkItem & a_FireworkItem, const cParsedNB
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}
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else if (ExplosionName == "FadeColors")
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{
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int DataLength = a_NBT.GetDataLength(explosiontag) / 4;
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size_t DataLength = a_NBT.GetDataLength(explosiontag) / 4;
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// round to the next highest multiple of four
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DataLength -= DataLength % 4;
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if (DataLength == 0)
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