Pawn: renamed HandleEntityEffects to HandleEntityEffect
Exported entity effect functions for ToLua and documented them in APIDesc.lua
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@@ -436,7 +436,7 @@ void cMonster::HandleFalling()
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void cMonster::HandleEntityEffects(cEntityEffect::eType a_EffectType, cEntityEffect a_Effect)
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void cMonster::HandleEntityEffect(cEntityEffect::eType a_EffectType, cEntityEffect a_Effect)
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{
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switch (a_EffectType)
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{
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@@ -475,7 +475,7 @@ void cMonster::HandleEntityEffects(cEntityEffect::eType a_EffectType, cEntityEff
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}
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}
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super::HandleEntityEffects(a_EffectType, a_Effect);
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super::HandleEntityEffect(a_EffectType, a_Effect);
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}
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