Pawn: renamed HandleEntityEffects to HandleEntityEffect
Exported entity effect functions for ToLua and documented them in APIDesc.lua
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@@ -28,7 +28,7 @@ void cPawn::Tick(float a_Dt, cChunk & a_Chunk)
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cEntityEffect &effect_values = iter->second;
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// Apply entity effect
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HandleEntityEffects(effect_type, effect_values);
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HandleEntityEffect(effect_type, effect_values);
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// Reduce the effect's duration
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effect_values.m_Ticks--;
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@@ -106,7 +106,7 @@ void cPawn::ClearEntityEffects()
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void cPawn::HandleEntityEffects(cEntityEffect::eType a_EffectType, cEntityEffect a_Effect)
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void cPawn::HandleEntityEffect(cEntityEffect::eType a_EffectType, cEntityEffect a_Effect)
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{
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switch (a_EffectType)
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{
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