Merge branch 'master' into Enchanting
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@@ -88,8 +88,9 @@ cProtocol172::cProtocol172(cClientHandle * a_Client, const AString & a_ServerAdd
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// Create the comm log file, if so requested:
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if (g_ShouldLogCommIn || g_ShouldLogCommOut)
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{
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static int sCounter = 0;
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cFile::CreateFolder("CommLogs");
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AString FileName = Printf("CommLogs/%x__%s.log", (unsigned)time(NULL), a_Client->GetIPString().c_str());
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AString FileName = Printf("CommLogs/%x_%d__%s.log", (unsigned)time(NULL), sCounter++, a_Client->GetIPString().c_str());
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m_CommLogFile.Open(FileName, cFile::fmWrite);
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}
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}
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@@ -537,6 +538,13 @@ void cProtocol172::SendInventorySlot(char a_WindowID, short a_SlotNum, const cIt
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void cProtocol172::SendKeepAlive(int a_PingID)
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{
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// Drop the packet if the protocol is not in the Game state yet (caused a client crash):
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if (m_State != 3)
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{
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LOGWARNING("Trying to send a KeepAlive packet to a player who's not yet fully logged in (%d). The protocol class prevented the packet.", m_State);
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return;
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}
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cPacketizer Pkt(*this, 0x00); // Keep Alive packet
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Pkt.WriteInt(a_PingID);
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}
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@@ -573,6 +581,21 @@ void cProtocol172::SendLogin(const cPlayer & a_Player, const cWorld & a_World)
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void cProtocol172::SendLoginSuccess(void)
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{
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ASSERT(m_State == 2); // State: login?
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cPacketizer Pkt(*this, 0x02); // Login success packet
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Pkt.WriteString(m_Client->GetUUID());
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Pkt.WriteString(m_Client->GetUsername());
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m_State = 3; // State = Game
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}
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void cProtocol172::SendPaintingSpawn(const cPainting & a_Painting)
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{
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cPacketizer Pkt(*this, 0x10); // Spawn Painting packet
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@@ -796,7 +819,7 @@ void cProtocol172::SendPlayerSpawn(const cPlayer & a_Player)
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// Called to spawn another player for the client
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cPacketizer Pkt(*this, 0x0c); // Spawn Player packet
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Pkt.WriteVarInt(a_Player.GetUniqueID());
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Pkt.WriteString(Printf("%d", a_Player.GetUniqueID())); // TODO: Proper UUID
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Pkt.WriteString(a_Player.GetClientHandle()->GetUUID());
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Pkt.WriteString(a_Player.GetName());
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Pkt.WriteFPInt(a_Player.GetPosX());
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Pkt.WriteFPInt(a_Player.GetPosY());
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@@ -1556,15 +1579,6 @@ void cProtocol172::HandlePacketLoginEncryptionResponse(cByteBuffer & a_ByteBuffe
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}
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StartEncryption(DecryptedKey);
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// Send login success:
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{
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cPacketizer Pkt(*this, 0x02); // Login success packet
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Pkt.WriteString(Printf("%d", m_Client->GetUniqueID())); // TODO: proper UUID
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Pkt.WriteString(m_Client->GetUsername());
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}
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m_State = 3; // State = Game
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m_Client->HandleLogin(4, m_Client->GetUsername());
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}
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@@ -1597,14 +1611,6 @@ void cProtocol172::HandlePacketLoginStart(cByteBuffer & a_ByteBuffer)
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return;
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}
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// Send login success:
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{
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cPacketizer Pkt(*this, 0x02); // Login success packet
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Pkt.WriteString(Printf("%d", m_Client->GetUniqueID())); // TODO: proper UUID
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Pkt.WriteString(Username);
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}
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m_State = 3; // State = Game
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m_Client->HandleLogin(4, Username);
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}
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@@ -2768,3 +2774,64 @@ void cProtocol172::cPacketizer::WriteEntityProperties(const cEntity & a_Entity)
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// cProtocol176:
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cProtocol176::cProtocol176(cClientHandle * a_Client, const AString &a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State) :
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super(a_Client, a_ServerAddress, a_ServerPort, a_State)
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{
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}
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void cProtocol176::SendPlayerSpawn(const cPlayer & a_Player)
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{
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// Called to spawn another player for the client
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cPacketizer Pkt(*this, 0x0c); // Spawn Player packet
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Pkt.WriteVarInt(a_Player.GetUniqueID());
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Pkt.WriteString(a_Player.GetClientHandle()->GetUUID());
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Pkt.WriteString(a_Player.GetName());
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Pkt.WriteVarInt(0); // We have no data to send here
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Pkt.WriteFPInt(a_Player.GetPosX());
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Pkt.WriteFPInt(a_Player.GetPosY());
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Pkt.WriteFPInt(a_Player.GetPosZ());
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Pkt.WriteByteAngle(a_Player.GetYaw());
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Pkt.WriteByteAngle(a_Player.GetPitch());
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short ItemType = a_Player.GetEquippedItem().IsEmpty() ? 0 : a_Player.GetEquippedItem().m_ItemType;
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Pkt.WriteShort(ItemType);
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Pkt.WriteByte((3 << 5) | 6); // Metadata: float + index 6
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Pkt.WriteFloat((float)a_Player.GetHealth());
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Pkt.WriteByte(0x7f); // Metadata: end
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}
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void cProtocol176::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer)
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{
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// Send the response:
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AString Response = "{\"version\":{\"name\":\"1.7.6\",\"protocol\":5},\"players\":{";
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AppendPrintf(Response, "\"max\":%u,\"online\":%u,\"sample\":[]},",
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cRoot::Get()->GetServer()->GetMaxPlayers(),
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cRoot::Get()->GetServer()->GetNumPlayers()
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);
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AppendPrintf(Response, "\"description\":{\"text\":\"%s\"},",
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cRoot::Get()->GetServer()->GetDescription().c_str()
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);
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AppendPrintf(Response, "\"favicon\":\"data:image/png;base64,%s\"",
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cRoot::Get()->GetServer()->GetFaviconData().c_str()
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);
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Response.append("}");
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cPacketizer Pkt(*this, 0x00); // Response packet
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Pkt.WriteString(Response);
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}
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